Unreal Engine 4.11 Preview

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Did anyone get the instaced stereo working? I tried it on 2 computers (2 x 980 Ti) and with SLI on/off and with instanced stereo on/off (the 4 possibilities) I always get something like this:
0% on the second card.

Well, if I understand well, instanced stereo has nothing to do with bi-gpu rendering.
It is a technique to render both eyes without having to issue draw calls (gpu commands) two times (one for each eye).

So it’s only an optimization of rendering on one card.
I’m not sure it can work on bi-gpu, even with the new “nvidia’s VR SLI” driver mode.