Unreal Engine 4.11 Preview

[=Demolition Man;470005]
I’ve been fighting a similar issue with inherited BP in the current release with 4.10. For whatever reason, the thing will reset all my child class variables with whatever values are in the parent BP. Interestingly enough, it doesn’t happen with all the children of a class. This has made me wonder if something was upgraded in the engine since it seems that it is always with the older inheritance classes.

This would be a good thing to check. Tomorrow I’ll create some brand new BPs full of inheritances and will see if I can do anything to get them to reset. If it does work it is still not an ideal solution as larger BP projects would take some time to complete migrate over manually*, but it’s better than no solution.

*Assuming r-click>duplicate would also duplicate the bug itself.