Unreal Engine 4.11 Preview

[=;469980]
In 4.11 preview 4 I am still experience an issue similar to UE-25625, but only with inherited BP actor. I have been experiencing this issue since around 4.7.

I have a Parent BP that inherits down into 4 child BPs that in turn inherit down to ~8 grand-child BPs each. Occasionally when I open after UE4 crashing usually one or more of my grand-child BPs will have their values reset to the defaults of the parent/grand parent.

I was first under the impression this may have been a “feature” that pushes down the defaults down to the children BPs, but it only affects some grand-children seemingly randomly while the others remain perfectly fine. After about 5 crashes all my values will be back to their defaults.

Does this sound like UE-25625 or perhaps a different bug altogether? Does any one know of any work arounds? I worked around this by data driving all my defaults, but this is quite tedious and was hoping this would be resolved in this version.

Also, a new issues I’m experiencing on 4.11 preview 4 is inability to launch to IOS due to company name in plist file. I made a post on the answerhub here:

Any one else experiencing this as well? Is this potentionally related to UE-25571? The quick version of the issues is that it appears that Bundle Identifier is being ignored when “launch to device” is used causing a identifier in plist which causes the package to be rejected by IOS.

I would appreciate any help with these issues.

I’ve been fighting a similar issue with inherited BP in the current release with 4.10. For whatever reason, the thing will reset all my child class variables with whatever values are in the parent BP. Interestingly enough, it doesn’t happen with all the children of a class. This has made me wonder if something was upgraded in the engine since it seems that it is always with the older inheritance classes.