[=Talrosh;466586]
Wow, amazing. Any info how it handles overlapping UV’s? Currently it increases render by an extreme amount. (I went from 4 hours to 30minutes by just fixing the biggest UVoverlaping object).
I know these overlaps should be fixed anyway, but it can be quite a while untill that happens in a project and it feels like it increases the time by an unnecesarry amount.
Hmm, maybe ill install the new preview this weekend and test it
How much were your UV’s overlapping ? I am wondering if the performance hit is proportional to the amount of overlap.