Unreal Engine 4.11 Preview

[=Talrosh;466586]
Wow, amazing. Any info how it handles overlapping UV’s? Currently it increases render by an extreme amount. (I went from 4 hours to 30minutes by just fixing the biggest UVoverlaping object).

I know these overlaps should be fixed anyway, but it can be quite a while untill that happens in a project and it feels like it increases the time by an unnecesarry amount.

Hmm, maybe ill install the new preview this weekend and test it :stuck_out_tongue:

How much were your UV’s overlapping ? I am wondering if the performance hit is proportional to the amount of overlap.