Unreal Engine 4.11 Preview

[=CheapModeler;461686]
Are there any plans to overhaul your foliage system? We’re getting tremendous performance hits in ways we wouldn’t on something like CryEngine or even Unity.

I had an answerhub thread about this but they don’t seem to have any plans for this.

but I did have some interesting findings while messing with all the settings (even got to decent performance with thousands of trees and quite long view distances). so maybe I can help you.
is the performance hit on the CPU or the GPU? what are your polycounts for every LOD?
things to try:

  • Make sure your foliage is set to Static (not Movable)
  • for every Element of every LOD in your foliage meshes, uncheck ‘Enable Collision’. you’ll still get actor collisions but it will ignore decals and other per-poly checks. you can leave this enabled for the trunk section of LOD0 if you really need it.