[=Gmi;460302]
Any more info on the lighting channels? Is it finally possible to filter out objects from being lit with dynamic lights. For example cavern interiors?
Hi Gmi,
The lighting channels are fairly straight forward. They can only be used with Dynamic lighting and dynamic objects.
You can set the channel(s) in the lights details panel under the “Lighting Channels” category.
You can easily test this in a scene by setting up several objects and setting a point light for each that has overlapping radius and three lights and 4 objects.
In this example, I’ve got 4 assets (3 shapes and the floor) and 3 lights with each their own lighting channel.
In the image on the right all are using Lighting Channel 1. On the Right, only the shapes are being light by an individual light channel with the floor not using any light channel for lighting.