[= Ellis;437457]
Networking Updates:
Packet handler system
Easy interception of packets for things like encryption, compression, etc
Added CryptoPP, and packet handler components that support it out of the box
This is very encouraging! I spent the better part of last week trying to tunnel client/server traffic through SSH or over VPN and neither worked. I can’t use Unreal for my current project unless I can encrypt the data but as long as I know this is in the works, it’ll be easier to convince the rest of the team that this is our tool.
Are there some examples of how this could be used in a C++ project?