Unreal Engine 4.11 Preview

Is there a way to get custom actor properties to properly show up as usable in Sequencer? Absolutely none of our custom actor or component properties show up. They are all exposed for BP and usable there, but not working in the new Sequencer.

I hope this is supported with documentation coming later? If it isn’t supported, well um please do? This is rather important :slight_smile:

EDIT:

Adding “Interp” to the UPROPERTY defintion will make the property show up in Sequencer, but selecting the property will not create a track. Still digging.

FURTHER EDIT:

Interp does work on some properties. It appears that Sequencer supports floats, but not ints? I haven’t tried other data types yet.

Ok so it appears that Sequencer has built in support for the following property types: bool, byte, color, float, and vector. Presumably you can code up support for other types, but I am still trying to figure out how that would work. On the one hand I can udnerstand the lack of support for an int type since interpolation isn’t as cut and dry, but it is doable and something we need so I will be digging into this some more.