Unreal Engine 4.11 Preview

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When i converted my project to 4.11, something weird happened. Im guessing every material that samples a texture as linear color… has instead been turned to just “color” which causes me errors. I have to go back to all of them and manually switch it all back to linear color.

I’ve tried to reproduce this in a blank project I converted from 4.10 to 4.11 Preview 2, but I’m not able to reproduce the issue.

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If i click the build button in unreal engine 4.11 it crashes the editor. Instantly… with the whole send a report a bug message and all that… I tried twice so far… both times instant. Sucks. Was looking forward to kicking off a light build to try out this new light build stuff you guys mention is twice as fast… but so far no luck.

“Assertion failed: SubActorMesh->HLODTreeIndex == 0 [File:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Editor\UnrealEd\Private\StaticLightingSystem\StaticLightingSystem.cpp] [Line: 779]
ERROR: HLODTreeIndex != 0 for ‘/Game/Maps/BathHouseResort_HLOD/Section_GuestRooms.Section_GuestRooms:PersistentLevel.FogSphere95.StaticMeshComponent0’ while processing LOD actor ‘LODActor_39’”

Can you post both of these issues on the AnswerHub and we’ll look into them and see if we can reproduce on our end to get them reported?

Thank you!