Unreal Engine 4.11 Preview

[=gameDNA ;454927]
When I click “Generate Visual project files” it generates VS2013 files not VS2015.

I noticed the same thing.

A workaround is to use the bat file to generate and ultimately build the editor with VS2015. Then start the editor itself and via its open project menu the project. Next, from the File menu you choose “Refresh Visual Project” and that generates the VS2015 project for your project as well.

edit: project, project, project, I think I missed a project in there lol.

But yeah, having a more differentiated way of choosing what should be generated on a uproject level would be a nice feature addition.