[=gameDNA ;454861]
Google Play Services don’t work properly because of bug in ValidateGooglePlay() in UEDeployAndroid.cs file.
It always validate fail and show string: “WARNING: GooglePlay Games App ID is invalid!” even if App ID is properly provided.
Most likely it occurs only if I provided long Google Play App ID and this method:
int.TryParse(AppID, out Value)
exceeded int32 range.
EDIT: fix!
Change int.TryParse() to Int64.TryParse()
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Thank you. You are correct, it was rejecting larger app ids. I have applied the fix for 4.11: .com/EpicGames/UnrealEngine/commit/6f7dc7e12a4c62cbc00e68460324af99a3def1bd