Unreal Engine 4.11 Preview

[=gameDNA ;454861]
Google Play Services don’t work properly because of bug in ValidateGooglePlay() in UEDeployAndroid.cs file.

It always validate fail and show string: “WARNING: GooglePlay Games App ID is invalid!” even if App ID is properly provided.
Most likely it occurs only if I provided long Google Play App ID and this method:


int.TryParse(AppID, out Value)

exceeded int32 range.

EDIT: fix!

Change int.TryParse() to Int64.TryParse()

:slight_smile: :slight_smile: :slight_smile:

Thank you. You are correct, it was rejecting larger app ids. I have applied the fix for 4.11: .com/EpicGames/UnrealEngine/commit/6f7dc7e12a4c62cbc00e68460324af99a3def1bd