Unreal Engine 4.11 Preview

I second the notion of a quick example. Especially for the hair shader stuff. A simple screengrab of the master material setup shown off in the Paragon Livestream video (One that is zoomed in enough that we can see it. Maybe even just a simplified version without all the paragon specific nodes if there are any) with maybe a couple texture samples to go along with it would be a couple minutes of effort that would help IMMENSELY in getting others going in the right direction for using these new features and save countless hours of troubleshooting and guess work.