UE4 community is the best. There is no other engine out there that devs are answering questions in public and with this frequency. Thanks to guys like you Epic can review their “open communication” (which is great btw! ) and make decision to not to share anything just publish next releases like other engines are doing.
Epic: remember that there is a lot of normal users that loves you! (they don’t have time to let you know about it because they are doing games instead of blaming you) Don’t change and just do your job.
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Seconded, keep it up guys. Appreciate it that you take the time to communicate with the community and share this amazing product with us.
I would rather see to take some money for the engine again. The last engine versions get worse and worse with each update. Wow the devs copy paste their… Post on answerhub and… Under assesment… And really dont know what they are doing. This version 4.10 should be a stability update … And? Even worse than 4.9 and 4.8. People who want to seriously develop a game cant do that because some game breaking bugs Are introduced each version while other critical bugs havent been fixed. Its unprofessional to throw some untestet **** at the community. Okay i think since ue is free you got a lot more hobbyists who only wants to play around a bit. Serious developers will go to away from ue4 when they Are not able to publish their games in a bugfree state. Another point is why the heck is there no public bug list out ? This would avoid a lot of questions and would give us a much more clear image what could break our games. And you also would see that the list of bugs get longer and longer each update. Sorry for my hard words but i am German and like quality…
Saying " i love the engine" doesent help either in my eyes ! And if you would read the release thread a little bit more carefully you would recognize that i dont have to repeat the Same bug reports again and again, im not the only one who thinks that the engine looses stability more and more. Yes please stamp the Engine in the ground With your feautures over stability mentality… And this stability update called 4.10 havent made anything better. fix break there…
Ok if i would say i have no problems with 4.10, i got better performance and no more crashes want help either.
I guess open a own thread, where you write your problems, woul be better.
[=Inmatic;427770]
Ok if i would say i have no problems with 4.10, i got better performance and no more crashes want help either.
I guess open a own thread, where you write your problems, woul be better.
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That would not help …that would be a shameless lie
[=maxmuench1990;427696]
I would rather see to take some money for the engine again. The last engine versions get worse and worse with each update. Wow the devs copy paste their… Post on answerhub and… Under assesment… And really dont know what they are doing. This version 4.10 should be a stability update … And? Even worse than 4.9 and 4.8. People who want to seriously develop a game cant do that because some game breaking bugs Are introduced each version while other critical bugs havent been fixed. Its unprofessional to throw some untestet **** at the community. Okay i think since ue is free you got a lot more hobbyists who only wants to play around a bit. Serious developers will go to away from ue4 when they Are not able to publish their games in a bugfree state. Another point is why the heck is there no public bug list out ? This would avoid a lot of questions and would give us a much more clear image what could break our games. And you also would see that the list of bugs get longer and longer each update. Sorry for my hard words but i am German and like quality…
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With Epic developing two games with UE at the moment, we can hardly say the engine is untested. I’ve personally not encountered a lot of game-breaking issues but I agree with you on one point - I’d also like to pay money again if that was helping with the bugfixing, and the development of lacking features. Stuff like Slate could be going from good to perfect with little work.
On the other hand, other engines are hardly better. A game engine like UE4 or Unity is always going to have boatloads of issues, some of them game-breaking, some of them minor. That’s just how software works, even German quality-built software.
With Epic developing two games with UE at the moment, we can hardly say the engine is untested
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The best way to test an engine is to create a game using it.
Guys you really think that paying 10 bucks for engine will make it more stable? 10 years ago engines cost kkk bucks and they weren’t clear from issues. It was far away from what we are seeing Today. Today you have engine that cost kkk 10 years ago for free with source. And you are complaining. That’s frustrating and that’s why I have started my dev blog - seeing those comments, seeing people don’t know how to create games as they HAVE EVERYTHING right in their hands is making my cry. Really? You have everything and still are blaming. You are just lazy. Take your time and learn how to create games because maybe those “blocking game issues” are caused by you.
Check my blog - there was issues which as you may tell “blocking game development” but there is always different way. Take your time, learn stuff. You won’t be game developer watching or programming couple of days. It take YEARS. I’m years in game dev and still I’m learning a lot. I can tell that I’m newbie even after those years.
UE4 is trying to get to place where every type of game can be created without c++ skills. They have long way ahead but you choose engine for game that you are trying to do.
said: “A game engine like UE4 or Unity is always going to have boatloads of issues, some of them game-breaking, some of them minor.”
That’s as true as it gets. And yet games get made! Somebody once said; “You go into battle with the army you have, not with the army you wish you had.” There are so many tools out there to make stuff with, it’s hard to choose. None are perfect, but UE4 and Unity are pretty freakin’ awesome. Yeah, I’m a cup-half-full kinda guy. You have issues, you gotta work around them. Right?
Get er done!
[=intoxicat3;427913]
UE4 is trying to get to place where every type of game can be created without c++ skills.
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Which is making it a world of pain to work on complex games that require C++ (the simple fact that you can’t track changes in Git makes it a no-go for real development). Some of us would really love some attention to the C++ API and its bugs or limitations. We started our project with Slate, well before UMG was even announced, only to see all support and documentation go toward UMG. Guess what, we’re not using UMG, we won’t be, and we’d still like some bugfixing on the underlying layer. Now it’s “Blueprint to C++ conversion” and hey, how about full Linux support first ?
UE is still the best engine around, but I’d like a focus on “making games” rather than “making games without C++”.
[=maxmuench1990;428152]
Some guys mentioned to develop or to finished some games. I would like to know With wich Engine version and Plattform?
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Personally I’ve been working with every UE version on my project, from 4.1 to 4.10. We’re two on the project, so two platforms as well :
Development has been done on Windows (8 then 10) 64 bits from the start. No stability issues ever, some bugs with assets reimporting, and the 4.8 broke alot of materials.
We’re now also working on the latest Ubuntu, since 4.6 or 4.7 I think. A much bumpier road, working from source is still the way to go because the releases are often broken.
We don’t have a finished game but we’re starting private releases, so it’s not like we’re just getting started either.
You guessed it , our perforce server is offsite. So this really puts a wrench into our gears haha. As much as I would like this to be a P0, there may be things we are not aware of that are much higher on the priority list. Though having version control is pretty important I would say.
I know you guys are doing the best you can to make an awesome engine, keep up the good work Epic!
[=;427567]
I’d like to add another ping on this bug. It seems like it should be a P0, it targets mostly serious developers and makes 4.10 unusable for using an offsite perforce server.
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Same , I’d like to add yet another ping on this bug. While things on the code side are still progressing, artists are going nuts without perforce integration and, with the virtual file system, I understand their pain.
Hopefully this will be fixed soon