[=BurakShamansoft;453047]
A hotfix released with some solutions in it. But there is an important, serious problem in memory leak. UE-23794, UE-23795, UE-24035… I don’t know maybe there are even much more jira subject related to this issue. Let me remind what the problem is; there is a unstoppable leak in memory, starts with 700 mb, just after opening some blueprints, in 15 minutes memory usage of ue4 editor reaches to 13-14 gb (of 16 gb). That should have the highest priority, because every 15 minutes, editor needs a restart.
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Hi all, 's an update regarding your memory leak concerns.
UE-23794 - This issue has been fixed in 4.11. This type of fix cannot go into a 4.10 hotfix.
UE-23795 - This particular case is an expected behavior. If PIE loads a new asset reference, it is expected that it won’t be garbage collected. (if you still believe this is a bug, please discuss it in an Answerhub bug report)
UE-24035 - This issue has also been resolved in 4.11, although we aren’t aware of what specifically fixed it.
Although the 4.11 release isn’t officially available yet, I encourage you to check out the 4.11 Preview to see if the memory issues are resolved. If not, there is still time for you to log bug reports for Epic’s investigations so that we can ensure a stable release. At this time we have no plans for any additional hotfixes to 4.10.
Guys, when i was on 4.9.2 with visual 2013 when i right click on project in solution and click on rebuild every thing was OK and rebuild process was OK but when i switched to 4.10.2 and visual 2015 Update 1 that rebuild not working !!
Is it a bug ?
[=Vahid;456827]
Guys, when i was on 4.9.2 with visual 2013 when i right click on project in solution and click on rebuild every thing was OK and rebuild process was OK but when i switched to 4.10.2 and visual 2015 Update 1 that rebuild not working !!
Is it a bug ?
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Hi Vahid,
Please post this to the answerhub in the bug reports section (link in signature) with a description of what errors you are seeing, and what steps you are taking to reproduce this on your end so we can assist you more in depth.
I have in mind doing something that need it for multiplayer and since both 4.10 and 4.11 have the same problem i very interesting in known if i do something wrong or its a bug that EPIC going to fix in the future.
[=Power animator;457516]
I built a 50 gal steel drum in 3ds 2016
exported it out (FBX) imported it in unreal and when I shoot it… it go flying out
of the scene… ???
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4.10 have turned out to be near excelent. Had some FPS issues but turned out those all were caused by my rookie mistakes. Getting still some crashes (maybe mine too) but overally very nice. Streaming levels is very handy.
Hi,
To me the major issue about UE4 Editors is the memory, my pc has 16GB, when i open my project the editor shows “Mem: 1.038 mb”, 15 min later after a few changes (like copy/pastes) it reaches ~“12.000 mb” and starts frozzen. So i need to restart editor everytime it is near 12.000mb, it is so annoying. I think it is maybe because the number of objects you store in memory so the user can make “undos” e “redos”
Does the upgrade process replace 4.10.x with the new one, Or can an older hotfix be used?
Does the engine have an issue if I were to copy the files elsewhere and run them from there? (Just asking incase there are gotchas with file references or what not )
The 4.10.3 Hotfix is now live! This Hotfix further helps with engine stability, and resolves a few major issues as well as a common installation error. Other recent fixes that could not be merged into the 4.10 branch will be available in the upcoming 4.11 release.
Notice for source-code users: please use GitHub Tags to download 4.10.3 instead of syncing the Release branch. The Github Release branch is inadvertently using code for the 4.11 Preview.
Fixed in 4.10.3- CL#2866931
Fixed! OPP-4947 Installation Error code R-1638 / Unable to upgrade to 4.10.1 through launcher if 4.11 has been installed Fixed! UE-13030 Crash related to loading sub-level - UEngine::LoadMap() [Not resolved. Working on solution] Fixed! UE-22075 Crash on compile when nodes use same name - FPersistentFrameCollectorArchive::operator<<() Fixed! UE-22696 Crash on importing specific Skeletal FBX exported with FBX2016 Fixed! UE-22921 Parenting multiple actors under border crashes editor Fixed! UE-23373 Crash occurs opening some animations - TSharedMapView<FName,FString>::Find() Fixed! UE-23785 Crash in UE4Editor_Core!FSlowTask::GetCurrentMessage() Fixed! UE-24169 Crash in PlayerInput.cpp - UPlayerInput::ProcessInputStack() Fixed! UE-24443 Potential Crash When Migrating Assets - FGenericPlatformString::LogBogusChars<wchar_t,char>() Fixed! UE-26315 Crash in UE4Editor_Engine!UActorComponent::BeginPlay() Fixed! UE-26872 Loc gathering can crash in 4.10 Fixed! UE-23231 Can’t Upload iOS build signed on PC Fixed! UE-24972 VR headtracking locked on game start for some templates Fixed! UE-26158 bIsActorBeingDestroyed incorrectly Commented out Fixed! UE-26657 Regression on sprite import improvements from 4.9 Fixed! UE-26903 Loc dashboard doesn’t export native translations when exporting a single culture
Thanks, working great. Only big issue I have is that there is 2,3Gb non-streaming textures and I cant figure out what those are. All textures are set to stream (checked with never stream == true , that there isnt any textures left) except substance, but those should have bit over 0,5Gb at most. What could be causing those rest? Anyway I could tweak it? I have around few km^2 divided to 16 streaming levels and using only dynamic lighting. Any help or hints would be welcome. What is included in non-streaming textures? And how to get listtextures command work. I use from console but nothing happens or be pasted.
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UE-13030 Crash related to loading sub-level - UEngine::LoadMap()
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Hey all, unfortunately the fix for this crash didn’t work as expected and some users are still experiencing this. We have already identified and fixed the issue internally, and we are currently looking into our options for a quick delivery. (link to the Answerhub bug report)
Ahhh… thanks for this 4.10.3 hot fix. Previously I was unable to use UE4.10 because 4.10.2 refused to install properly and as the result I was stuck with ‘Resume’ button.
For binaries you need to check epic games launcher and install another copy of the engine (Add Engine -> Select Version you want from dropdown). For Source you checkout the correct branch.