Thanks, working great. Only big issue I have is that there is 2,3Gb non-streaming textures and I cant figure out what those are. All textures are set to stream (checked with never stream == true , that there isnt any textures left) except substance, but those should have bit over 0,5Gb at most. What could be causing those rest? Anyway I could tweak it? I have around few km^2 divided to 16 streaming levels and using only dynamic lighting. Any help or hints would be welcome. What is included in non-streaming textures? And how to get listtextures command work. I use from console but nothing happens or be pasted.