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Avast is causing the engine not to run on packaged games on 4.10. I know other projects are having the same issue. Closing the antivirus allows you to run, but hopefully thats not the perma-fix =)
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Seriously??
It was running fine until 4.10. In dev phase, I’m ok to do AV setup to ease, but I can’t tell my client to do this on their side.
Does Epic have any idea of the root cause?
This issue raised at the beginning of UE4 but was solved. Is it on Avast Side or on the way the things are built?