Unreal Engine 4.10 Preview

[=Chaoss;399848]
I am really liking that you are focusing on stability and bug fixes for this build, stability is a bit issue with all the major game engines right now. I’d love to see the “new” features previously added fixed up and taken out of experimental as well as blueprint optimizations and/or a blueprint to c++ converter (if such a thing is even possible)
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BP -> C++ is actually in the works, they said earlier in this thread that it’s estimated around 4.12 I think. ( trello/c/8Z0N60FR )