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It doesn’t seem to be an issue that 2D currently uses 3D space, physics and what not. It’s really not that hard to work with. The problem is that some of the Paper2D components act wonky under certain conditions.
It would be super awesome too if you could make an entire layer have a collision type in tilemaps instead of making individual tiles have collision. This would speed up work considerably and I feel make a huge contribution to tilemaps.
Collision layers with navmesh on tilemaps would pretty much be the best thing ever. I suppose if it were me I’d make the navmesh calculate around all layers but ignore collisions.
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Yeah, I’m more referring to things like Paper2D skeletal systems and dynamic animation of that sort (without resorting to a 3d model comprised of a bunch of flat images), P2D flipbooks being integrated with and recognized by other tools (can’t be used in UMG or with some other aspects of the engine that would save lots of time), et cetera. It’d just be nice if it could be brought up to speed with the 3D tools and other engines’ 2D support, since the BluePrints feature would gel incredibly well with learning 2D games.