Unreal Engine 4.10 Preview

[=Tonch;399890]
I’d love to see Paper2D (or any 2D solution) be polished and better-implemented. I feel that UE4’s ease of accessibility (especially with BluePrint) is at odds with its relatively significant difficulty in dealing with 2D games, and it really could (and should) be better at it. 2D games give beginners a much easier starting point than an engine saying “I guess you could technically do 2D but look, between you and me… maybe don’t”.

I know the Paper2D stuff still isn’t fully integrated the way it should be, but I’m really looking forward to better tools for 2D games, and I’m hoping it’s still on the to-do list!
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It doesn’t seem to be an issue that 2D currently uses 3D space, physics and what not. It’s really not that hard to work with. The problem is that some of the Paper2D components act wonky under certain conditions.

It would be super awesome too if you could make an entire layer have a collision type in tilemaps instead of making individual tiles have collision. This would speed up work considerably and I feel make a huge contribution to tilemaps.

Collision layers with navmesh on tilemaps would pretty much be the best thing ever. I suppose if it were me I’d make the navmesh calculate around all layers but ignore collisions.