Unreal Engine 4.1 Update Preview

Looks like a pretty comprehensive update just wondering if you will be providing a fix for some of the Vehicle issues illustrated by GeoDav on his Youtube video :

https://www.youtube.com/?v=oyxLVf_6Y_A

Haven’t had the pleasure of using the GitHub code yet due to an issue updating my Windows 8 OEM copy to Windows 8.1 in order to get Visual Studio 2013 hopefully I can get around this issue before the 4.1 update.

Keep up the good work and see you at your event in Sheffield on the 17th!

Mark

It seems that Xcode has still problems with Code Sense and finding some class definitions. What the XcodeHelper build target is about?

This link relates to Xcode 4 not 5 but maybe it is still valid. According to the article they created a fake build target checked all .cpp files in this target and added to compilation:

http://hiltmon.com/blog/2013/07/07/xcode-4-code-completion-for-external-build-projects/

For example I created a custom game mode:


#pragma once

#include "GameFramework/GameMode.h"
#include "CollapseGameMode.generated.h"

/**
 * 
 */
UCLASS()
class ACollapseGameMode : public AGameMode
{
	GENERATED_UCLASS_BODY()

	//virtual void BeginPlay() OVERRIDE;
	
};

When I command-click on AGameMode I get symbol not found. The same applies when I click on the #include “GameFramework/GameMode.h”.

When is “very soon”? I really need these templates with non-human players.

That’s great! But you guys should also look at the mobile development side. I mean the documentation and all for UE4. I’m really new to UE4. Earlier i was using Unity3d. So if i’m missing something pls let me know.

I imagine if there was a tentative date in mind, they would have input that rather than soon. 4.1 is out this month, so a fair guess is between 1 and 17 days from now.

I am having an issue with this preview build with ShooterGame and StrategyGame:

I hope you give me a solution. Thanks.

I have this same problem with current release of the source. I posted for help in forum and the Answershub but never got any answer or response.

Sadly me too :frowning:

It’s more helpful if you include the compile errors, as those tell us what is broken. That being said, some broken functionality is likely to stem from using a preview build rather than an official build. Find the compile issues and post them or on the answershub.

You got a response :

https://answers.unrealengine.com/questions/26611/shootergame-and-strategygame-dont-work-with-previe.html

Cheers :wink:

Hi everyone,

We are looking into the Shooter/Strategy compile errors. Thanks for helping us to test out this preview.

Thanks ,

If there is anything else you need, please don’t hesitate to PM me.

Cheers

We can’t show compile errors because we can no longer get Shooter Game or strategy in the Visual Studio anymore. The only thing to show is this that was shared: https://answers.unrealengine.com/que...th-previe.html

Thanks for looking in to it.

True, only StrtageyGame can generate visual studio projects using 4.1 preview build, ShooterGame just gets errors in the CMD when trying to generate it. I hope you find a fix soon because I am getting hooked to this 4.1 version with its new icons and shortcuts. I hope you release it before 4.1 official release which is taking so long by the way. Thanks.

Edit: Errors were provided : ShooterGame and StrategyGame don't work with Preview Build anymore - C++ - Epic Developer Community Forums

You can generate Visual Studio project files for Shooter Game, once you delete the following code (lines 36 - 48) from Source\ShooterGameEditor.Target.cs.



public override Dictionary<string, string> GUBP_GetEditorTests_EditorTypeOnly()
{
        var Result = base.GUBP_GetEditorTests_EditorTypeOnly();

        foreach (string Map in MapsToTest)
        {
                int End = Map.LastIndexOf("/");
                var ShortMap = Map.Substring(End + 1);
                Result.Add(ShortMap + "_UncookedShooterTest", "BuildCookRun -run -unattended -nullrhi -NoP4 -map=" + Map);
        }

        return Result;
}


Cheers

With the full release of 4.1 iteration, please add other languages like french and other euro languages. Also PLEASE support AZERTY keyboards; SHIFT+Alt all the time is tiring and makes me lose some FPS. Thanks !

I think that the elemental demo will come with 4.1… Can’t wait… Grr…

Let me see if I got this right, 4.1 has not been released “officially” via the UE4 lancher update, But the code is on github and anyone can get it and using MS VS compile it and have it ready to go.

yes that’s right!

WHAT!? Why did they do this…I didn’t know that…What’s the purpose?!