Hi. Why Epic don’t allow using UE2 Runtime in games? About 14 years passed since first release of it, but Epic still restricts it’s usage.
About 2-3 years ago, i talk with Epic license manager, can i use ue2 rt for my game, and he tell that it’s impossible(no reason).
So, why? In fact UE2 Runtime is a UE API port to UnrealScript, i.e when commercial version is targeted on C++, UE2 RT is targetted on UnrealScript.
I see some games on UE2 Runtime, but Epic didn’t tryed to punish developers.
1 - https://www.youtube.com/watch?v=vDgV7cnzhLE(more like demo than normal game)
So, may be someone from Epic stuff can answer to this question correctly?
What if i come to Epic with almost done game built on UE2 RT? Can they give me license(sorry if it sounds a bit rude, i can’t describe it cuz of language barrier)?
Epic not Valve, to give licenses to anyone, but may be?
Notice: I didn’t want use UE4 cuz it’s different from UE2/UDK, doesn’t support UnrealScript and, require new toolchain and new IDE(that works too slow without SSD, i have SATA).