Unreal Egine 5.6 Metahuman update face animation bug?

Hey all! I have been updating my projects to be able to play around with the new 5.6 Metahuman update but I’ve run into an issue/ bug? :heart:

I created a Metahuman who looks normal in the ‘Assembled’ BP but, whenever I draw him into the scene, his face distorts strangely not like how he appears in the BP?

In the BP:

In the editor (mouth distorted??)

It’s like he’s smirking or something? It’s bizarre and I’m not sure why this is happening, he’s not following any animation BP and this doesn’t happen inside the character BP, only when he’s dragged into the scene for some reason?

Any ideas/ help would be greatly appreciated! :heart_hands: