Just wanted to drop a quick note to let you know that the bug reported above is still unresolved. We’ve tested it on multiple versions of Unreal Engine (5.0, 5.1, and 5.2) with the following system specs:
GPU: NVIDIA 3070 Ti Mobile
RAM: 32GB DDR5
CPU: 20 core Intel-i9 12800H
Monitors: 3 monitors
OS: Linux Manjaro GNOME
Despite our efforts, we haven’t been able to find a workaround or fix for this issue. It’s really affecting our development workflow and productivity, so we’d appreciate your attention on this matter.