Hello, I’m new to Unreal Engine. I have a problem with the editor, most buttons and menus do nothing when I press them.
Here are the things I did lately, maybe you’ll see something strange and be able to help me out.
After 1½ months of reading/video tutorials about Unreal Engine and Blueprints I’ve decided to start my project. I started with something simple, a small map with terrain and foliage, then a main menu with UMG.
But then I noticed that the construction event is not triggered while in the editor, ie: widget should generate Text objects based on an array, but I don’t get live preview in the edito. In game it works.
So I found this tutorial: https://wiki.unrealengine.com/UMG_Previewing_custom_UserWidgets_in_realtime. Looks simple enough, but Unreal can’t add the files to the project …
I found that I need to generate the visual studio project files: right-click .uproject in Windows Explorer and select “Generate Visual Studio project files”.
I implemented the code as suggested, build, nothing compiles.
Then I found this other tutorial https://wiki.unrealengine.com/Extend_UserWidget_for_UMG_Widgets and followed part #5, 7, 8, and 9 (I think #9 goes in <ProjectName>.h). Everything compiled!!!
I’ve built all configs, just in case, but I think I only needed “Development Editor” for now.
I’m now ready to create magnificent things and become a billionaire! So I restart the engine version (4.12.5)…
And now the weird stuff happens, menus like “File”, “Edit” and “Window” don’t work, mouse over and click change the color of the menu item, but the menu itself does not expand. On rare occasion it opens after 5-10+ seconds, but then barely works. Right-clicking on a file in the Content Browser rarely works. I can create a variable in a blueprint, change it’s name, make it public, but I can’t change the data type, the combo box won’t open. In a blueprint, if I right-click or drag a wire to add a node it’s super unresponsive (search or expanding an item in the list) or simply does not open at all, but in this case if I mouse over what should be there, I get tooltips like “Promote to variable”. The common thing here is opening a popup or expanding something does not work.
Everything works a few days back, before I started messing around with C++.
Here are the things I tried to fix this:
- Reinstalled VS 2015 Community on top f my previous installation to make sure C++ was properly installed.
- Verified that I already have the latest video card driver with AMD AutoDetect utility.
- Opened old and created new blueprint projects.
- Created new C++ projects without any new code and recompiled.
- Installed the engine version 4.13.
- Uninstall 4.13 and 4.12.5, then reinstalled 4.12.5.
- Uninstall and reinstall Epic Game Launcher with engine v4.12.5.
- Rebooted many times.
What I thought of, but have not tried yet:
- Install older drivers
- > FORMAT C: and restart from the beginning
- Burn PC and buy new one
PC specs (really old):
OS: Windows 10 Pro 64-bit Insider Preview fast ring build 14915.rs_prerelease.160826-1902
Video Card: AMD Radeon HD 6770
CPU: Intel i7-2600 @3.4GHz
RAM: 2x 8GB
Windows 10 updates all the time, so I don’t really know if some new update did this.
I don’t keep track of my drivers versions so maybe something updated while I wasn’t looking.
Any help would be greatly appreciated.