Hi !
I have a feature request which is kinda important in my case for my workstation setup.
I use Virtual desktop (Virtual Desktop on Steam) and have it setup as I would like to use the desktop for regular desktop work with the Vive.
BUT after starting the UE editor it takes over or “allocates” the VR from virtual desktop from start, even though UE doesn’t actually use it from the beginning. UE only uses the Vive when you press the “edit in vr” button or “play in vr” and when you press esc to exit it doesn’t release the Vive but instead show the last framebuffer in a locked state in space (which is useless allocation). It’s only when you quit UE that the Virtual Desktop gets back the control over Vive.
What I wish for is that the editor ONLY allocates and takes control of the vive when the “edit in vr” button is pressed and as soon as the user goes back to desktop by pressing esc UE should release the control over the Vive and let the virtual desktop get back the control. Same for the “play in vr”.
Then I can use the Vive as a virtual workstation AND go into VR editor and also play in VR without ever need to take off the vive or rather not need to go back and forward between regular physical monitors and the Vive.
Lets keep it all virtual
edit: should I have posted this in the official megathread or in a new one instead of here?