I just saw the announcement from Leap Motion regarding their new Orion hand tracking system. Looks so much more accurate and smooth compared to their old system. I wonder if they’ve achieved enough precision to be useful in Unreal’s VR editor as an optional input source. Ultimately, I’d rather use my hands to build in VR as long as its not a frustrating experience. I’m also impressed by their use of ‘Audio Haptics’ in there interaction engine, to help supply the brain with better feedback. Do you currently use some kind of audio feedback in UE4’s VR editor?
Really like the demo ‘Blocks’ that they made:
New vs Old system comparison: