Unreal Editor in VR - Official megathread

Native VR Development

After reading a number of negative comments left on the “Build for VR in VR”](Build for VR in VR - Unreal Engine) blog post, I began to wonder if creating value for game/level designers is the way to go. Perhaps all they want is to streamline their workflows with as little energy, time, money and bugs as possible. Maybe, they don’t want to wave their arms around in VR space for hours and hours. I wonder if editing in VR would be more attractive to less skilled wanna-be content artists, in the same way blueprint authoring was meant to invite artist-non-programmers to develop their own game logic.

It seems Unity believes this way and has been working on their own plans with a standalone Native VR Development Environment, that doesn’t necessarily strive to create value for traditional game developers. I think this is a good discussion topic if anyone want to pipe in. you can read more in the following article:

UpLoadVR Article: http://uploadvr.com/unity-native-vr-announcement-exclusive/