QLieu
(QLieu)
September 23, 2019, 7:47pm
332
Dark-Veil:
The main reason we didn’t show BSPs is that they rely on viewport hit proxies for interaction, which we don’t yet support in VR. Remember, a hit proxy map rendered from the perspective of your eyes is not really useful in VR when you are interacting using your hands or lasers. In VR you can reach right underneath something to grab an object that is occluded, or you can aim behind where you’re looking to select with your laser. This means you’d need dual hit proxies for either hand. Currently this is too expensive to render in VR without massive throttling. So for now we’re casting rays into the scene to hit objects. Rays work pretty well for solids, but not so much for wires or sprites. We’re still working on solutions for this.
In any case, worldbuilding in VR is a top priority for us – we’ll have some cool stuff to show at some point.
It’s been 5 years since this comment and I’ve been messing with the VR Editor the past week. As far as I can tell, still no BSP. Not being able to do subtractive while blocking out levels in VR is pretty frustrating. Like working with Lego blocks instead of a futuristic editing tool.