Hello! Yes I have the same problem, We seem to be a rare breed working in VR, but with my Valve Index coming I hope to be working in VR more than not in the coming years! I will update you if I find (or make) a fix. I have ‘modded’ the VR Editor program before… (it’s just an Unreal program,. Not Encrypted) I had changed some basic features, I wonder if we could change the INPUT.ini of VR Editor, to assign a button or thumbstick to ‘zoom’ in the BP window?
I have another idea for VR Editor Blueprint access… Perhaps, because it was made for the Vive Wands TRACK PAD then not updated ??(See here even when they talk about VR Mode CONtrols: https://docs.unrealengine.com/en-US/Engine/Editor/VR/Controls/index.htmlit, they show those awful Vive Wands,…
. There is a free program called … Open VR Input Emulator,. They recently added a Fallout VR ‘fix’ for Oculus Rift, that makes the thumbstick work properly as if it were the (awful) HTC Vive Wand TrackPad (some centering and Zero Position problem,…) I think that Fallout VR Fix, may be the same fix for VR Editor!!
, Doing BP’s in VR would be a Cool Thing Indeed!!! You can select nodes, then go to View menu (in VR) 'zoom all or zoom selection. A TINY bit of help… But not really workable,. There is the possibility of Adding a VR Menu with the Home button on the Pallatte?
.My problem, when I am aligning things like a Procedural River to my carved areas, I can’t access the ‘control points’ in the mesh like I can in the standard editor window. I sure hope these thing I MOST want to ‘align’ etc in VR DON’T need to be done in 2D!!! (Any ideas??)