Any devices that work with UE4’s Motion Controller Component should work, as long as you map the buttons and setup the controller artwork. However we currently are expecting an HMD to be used at the same time. We’ll work on that being a separable feature later.
Good question. I haven’t really tried that yet so probably someone on our VR team would know more, as I’m sure it behaves similarly to any other UE4 game in regards to the transition.
You can quickly zoom the world up to make as fine grain transformations as you would like, or you can use the various snapping assets to help. We’re planning on adding some really cool snapping features in the future, but we actually already have a “fancy” VR grid snap that is quite useful.
There is some initially, but we’ll be working on it. Still very early.
We’re planning to allow you to use virtually the entire editor while in VR, with a few exceptions. So yes, that includes the material editor. Initially, some features will be unavailable, but we’ll get to parity over time.
Definitely, me too! We’ve been experimenting with using LEAP controls for certain interactions. I think we’ll get back to that again eventually.
Yes – we’ve been watching his awesome work of course, and already have been in contact with him.