Unreal Editor in VR - Official megathread

I had a lot of trouble yesterday with the beta version of SteamVR, so I switched to the non-beta version. I still find the need to reboot my Vive dev HMD a fair amount, and restart SteamVR, and occasionally reboot. I don’t know if those issues are completely fixed for me in the non-beta SteamVR, but they are better than yesterday’s beta.

This seems likely, have not tested.