Unreal Editor in VR - Official megathread

Hi , thanks for the reply!

I’m new-ish to Unreal, I started some UE4 development in 2014 with an Oculus DK2, but it was so much putting on and taking off the HMD that I figured I should just wait until you could edit with the HMD on. And now it’s here! Just learning at the moment, but definitely moving toward creating consumable content (on the education/historical/travel experience side, rather than conventional gaming). But just working in the VR Editor is loads of fun.

I think that would be a good solution.

Re: the gizmo, at the moment it’s hard for me to maniuplate the rotate handles unless I zoom very close to the object. The scale and translate handles work well from far away, however. Your updated gizmo is looking really good!

A few questions:

Can we hide the Tutorial menu after the first time it’s opened? I don’t need it coming back every time I bring up the menus by pressing the trackpad.

Is there a way to accurately manipulate the scale and intensity sliders on the Details panel?

Is there a way to see where lights are positioned once you’ve placed them, while still in Place mode? (This may just be my unfamiliarity with the interface.)

Keep up the great work!