Unreal Editor in VR - Official megathread

Thank you for your awesome feedback and trying out the VR Editor!

About the half press and accidentally moving object (they are related in some ways). First I have to note that I am developing a new gizmo to interact with handles that are easier to select, so hopefully that will help. and I agreed that the half press isn’t perfect and hard to understand for users, it is more a bypass for an issue instead of actually fixing the issue of selecting different types of objects such as handles on the gizmo or meshes. We discussed about having to select an object first and then you would have to select it again to do the free movement.

We are hoping to get clearer UI soon :slight_smile:

Question for you (and others) are you using this for a VR game/experience or just for fun ? We would love to know what VR developers need to make this a more usable tool for them.