Unreal Editor in VR - Official megathread

Got to try the VR editor at the meetup the other night.

Initial thoughts:

∙ HTC Vive seemed too low resolution for what I would need out of working in UE4. [Text in menus too fuzzy to read. Some 3D objects also blurry for me. Though it could have just been me and my eye sight.]
∙ When using both wands to rotate/scale objects, I wish I could toggle a button to keep them locked into their X,Y,Z coordinates. [The last thing I want to do when re-sizing an object is to throw it up into the sky on accident.]
∙ I’d really love to have the keyboard’s “End” key bound to the wand. It would allow me to quickly tap and put objects back on the ground if I accidentally move them.
∙ I’d like to see custom wand mapping for the touch sensitive thumb pad menus. They are currently identical on both hands. I’d love to be able to set the quick-use buttons up for my own preference.

Had a blast working with it. I think the VR tech is too new to fully support working in UE4 for me. Lot’s of low-rez fuzzy stuff. I had a ton of things out of focus, and I couldn’t see what I was doing. Though, this could get better in the future.

Personally, I’d love a giant room so that I could walk around and look at stuff, rather than have to use the wands to move myself through the space so much. But I’ll wait till we have full on Holodeck technology worked out for that. :smiley: