Unreal Editor in VR - Official megathread

We actually disabled the Oculus Rift plugins in the VR Editor branch, because we were targeting the Oculus 1.3 SDK which wasn’t publicly released at the time we published the source code. There is some more information about that here. We’re working on updating the dev-vr-editor branch on GitHub to be compatible with the 1.3 SDK. When these changes are completed (within a week or so), you’ll be able to activate VR Mode by default, as long as you have a Rift with the latest Oculus Home.

Of course, your experience will be lacking until you have access to Oculus Touch controller hardware (or a community plugin for a different controller device, such as getnamo’s fancy Hydra support above!)

NOTE: We have some documentation online for the VR Editor. Still a work in progress.