Unreal Editor in VR - Official megathread

Appreciate the nice feedback. Everything, especially the UI system is still really early and experimental. We learned a lot bringing the demo to GDC and watching what developers tried to do with it. For example with the UI, many users would try to grab the panels with two hands to freely resize them, similar to how we support resizing objects in the scene. Totally makes sense, but we didn’t implement it that way because we were worried about conflating intentional clicks on the UI buttons with panel resizes. We’ll probably have to find a way to deal with that though. :slight_smile: