I understand that Unreal Engine uses a cache for imported assets in an effort to increase performance, but I’ve noticed some audio assets that can cause my editor to freeze momentarily when I attempt to open their folders in the Content Browser, or even scroll through the Content Browser to the asset thumbnail. This occurs even across restarts of the Editor. I’ve checked my DDC and it all appears normal…only audio seems to be this way. The Output Log indicates:
LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave <Asset>...
LogTemp: Couldn't find amount to resample to.
Testing other audio files that I have, I’ve noticed it only occurs for some audio and not some (few) others. Sample rates, channels, compression quality, they all are the same.
Anyone have any ideas?
Edit: I would look through the source code for this, but GitHub mysteriously has started 404-ing any attempt by me to access the UE source. I have re-linked three times without success.