[Unreal Editor Extension] - Which function registers additional menus?

hey, i just readded the Init(Engine loop) and its compiling, the only thing is that the Init is not fired at startup.



void UMyEditorExtension::Init(IEngineLoop* InEngineLoop)
{
	Super::Init(InEngineLoop);

	InitFirstMenuExtension();
}


maybe im still missing something in the build or target files?!

regards