Hello dear community,
though ive been able to compile my custom version of the Editor.
And thanks to Michael Noland´s Twitch Training i prepared a window which should show up within the editor.
However since most tutorials using plugins, i dont in my case. I have the following structure:
MyProject.Build.cs
MyProjectEditor.Build.cs
i added all dependencies and stuff i need.
So then i have the following Editor Classes:
UCLASS(config=Engine)
class MyProjectEditor_API UMyEditorExtension : public UUnrealEdEngine
within the cpp of that class i create a custom editor menu which should show up (just for testing).
So the ctor runs fine for this class but i havent found some kind of Init function where i can fire the creation of my additional menu.
Using the Init(Engine loop) -> causes a crash.
PostInitProperties -> causes a crash.
so i need your help to tell me which function i need in order to create my menu for the editor at the right time.
very special thanks for any hints
best regards