Hello,
I believe you are missing two things:
-your USTRUCT should be defined as ‘BlueprintType’
-your UPROPERTY should contain ‘BlueprintReadWrite’ or ‘EditAnywhere’ (I have only tested ‘BlueprintReadWrite’)
Something like this:
USTRUCT(BlueprintType, meta = (DisplayName = "Track Info", Keywords = "Track info"))
struct FTrackInfo
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, meta = (Input))
FString label;
UPROPERTY(BlueprintReadWrite, meta = (Input))
FString from;
UPROPERTY(BlueprintReadWrite, meta = (Input))
FString to;
};