Unreal Editor Crashing Often (UE4Editor_Core)

My friend is unable to work on our project because of his incredibly often crashes. Seemingly out of nowhere he will just crash.

Updating windows, switching to D3D12 or Vulkan did not fix the issues. Vulkan actually doesn’t even load.

This is the error we are getting.

UE4Editor_Core
UE4Editor_Core
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

Im having the same issue with 4.25.1. If i run dx11 i get dx11s dll in the crash message and if i switch to dx12 i get dx12 dlls. I get RHI showing in both. I however can switch to Vulkan and run with 0 crashes unlike you apparently. My issue with Vulkan is that for some reason it is frame locked to 60fps no matter what i change.

I am having a similar problem. My crash report also tells me of the UE4Editor_Core and the kernel32. Unfortunately, however, I also don’t know how to fix it.

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EpicAccountId:

Fatal error: [File:/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp] [Line: 1032] Unable to read module manifest from ‘/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Binaries/Linux/UE4Editor.modules’. Module manifests are generated at build time, and must be present to locate modules at runtime. 0x00007f64ecf61c4a libUE4Editor-Core.so!FModuleManager::FindModulePaths(char16_t const*, TMap<FName, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, FString, false> >&) const [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:1032] 0x00007f64ecf618ab libUE4Editor-Core.so!FModuleManager::FindModules(char16_t const*, TArray<FName, TSizedDefaultAllocator<32> >&) const [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:141] 0x00007f64ecf62584 libUE4Editor-Core.so!FModuleManager::ModuleExists(char16_t const*) const [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:164] 0x00007f64ecd3105f libUE4Editor-Core.so!FPlatformFileManager::GetPlatformFile(char16_t const*) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/HAL/PlatformFileManager.cpp:79] 0x000000000027a239 UE4Editor!LaunchCheckForFileOverride(char16_t const*, bool&) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:791] 0x000000000027d8f4 UE4Editor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1705] 0x0000000000277a7c UE4Editor!GuardedMain(char16_t const*) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Launch/Private/Launch.cpp:132] 0x00007f64e409f056 libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264] 0x00007f64e3ded2d0 libc.so.6!UnknownFunction(0x232cf) 0x00007f64e3ded38a libc.so.6!__libc_start_main(+0x89) 0x00000000002612c9 UE4Editor!_start()

libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, …) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
libUE4Editor-Core.so!FModuleManager::FindModulePaths(char16_t const*, TMap<FName, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, FString, false> >&) const [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:1032]
libUE4Editor-Core.so!FModuleManager::FindModules(char16_t const*, TArray<FName, TSizedDefaultAllocator<32> >&) const [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:141]
libUE4Editor-Core.so!FModuleManager::ModuleExists(char16_t const*) const [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:164]
libUE4Editor-Core.so!FPlatformFileManager::GetPlatformFile(char16_t const*) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Core/Private/HAL/PlatformFileManager.cpp:79]
UE4Editor!LaunchCheckForFileOverride(char16_t const*, bool&) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:791]
UE4Editor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1705]
UE4Editor!GuardedMain(char16_t const*) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Launch/Private/Launch.cpp:132]
libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/home/quark/Downloads/UnrealEngine-4.27-chaos/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
libc.so.6!UnknownFunction(0x232cf)
libc.so.6!__libc_start_main(+0x89)
UE4Editor!_start()

Im having a similar problem, not sure what is breaking it