UE4 4.24
CPU - I7 7700k
GPU - RTX2060 Super
RAM - 16GB
Scenario
- for many BSP brash create one static mesh (building)
- convert some static mesh to one static mesh (building with details)
- for just created static mesh create complex collision and use complex collision as simple collision
- next I can use this static mesh. can open editor. set to scene etc. ONLY ONE TIME
Excepted: no problem with my static mesh
Actual: If try drop static mesh to scene, try open editor, or click right mouse button context menu UE 4 is crash without errors. and can be opened correctly, but I cant use my static mesh
NOTE: this happens with a large complex object, for example, if you use few BSP all works fine.