Running V4.7.6
Iv’e been using unity and wanted to switch to unreal editor after i realized it was free, i have no prior projects on this engine.
here is the crash report data [without machine ID and epic account ID]:
Access violation - code c0000005 (first/second chance not available)
igd10umd64 + 1051958 bytes
igd10umd64 + 1158465 bytes
igd10umd64 + 1161616 bytes
igd10umd64 + 1065645 bytes
igd10umd64 + 1044131 bytes
igd10umd64 + 100944 bytes
igd10umd64 + 49181 bytes
igd10umd64 + 50576 bytes
igd10umd64 + 12093 bytes
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() + 1580 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1334]
UE4Editor_RHI!DrawIndexedPrimitive_Internal() + 166 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:1937]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy::DrawElements() + 5720 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhirenderingpolicy.cpp:416]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() + 1922 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:441]
UE4Editor_SlateRHIRenderer!TGraphTask<FSlateRHIRenderer::DrawWindows_Private'::
35’::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() + 488 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:667]
UE4Editor_Core!FTaskThread::ProcessTasks() + 3125 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor_RenderCore!RenderingThreadMain() + 183 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:282]
UE4Editor_RenderCore!FRenderingThread::Run() + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88525 bytes
ntdll + 178561 bytes
I’m only running the epic games launcher and chrome so i have half of my 8GB of RAM so i don’t think it’s to do with RAM.