I am trying to use the 5.3.2 version (Linux_Unreal_Engine_5.3.2.zip) on Ubuntu 22.04.4 LTS, with a graphic card of “Intel Corporation HD Graphics 5500” with only 4go of RAM (but we told me it can work). I am not using VS-code.
I can start Unreal Engine Editor and create/start a project: it close, then it open it and I have a Warning (I don’t know if it is linked to the problem):
Missing Project Setting
Shader Model 6 (SM6) is requiered…
And they told me to go on Project Setting → Platforms → Linux → Targeted RHIs.
But I haven’t the time to do it because the project crash (after lagging while rendering the map) with this crash repport:
LoginId:2d4084fca5d2422d90dd4888d17bd44a-000003e8
EpicAccountId:
Fatal error: [File:./Runtime/VulkanRHI/Private/VulkanMemory.cpp] [Line: 1989] Out of memory on Vulkan; MemoryTypeIndex=0, AllocSize=128.000MB 0x0000702ec4f8d211 libUnrealEditor-VulkanRHI.so!VulkanRHI::FVulkanResourceHeap::AllocateResource(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VulkanRHI::EType, unsigned int, unsigned int, bool, bool, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:1989] 0x0000702ec4f925c0 libUnrealEditor-VulkanRHI.so!VulkanRHI::FMemoryManager::AllocateImageMemory(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VkMemoryRequirements const&, unsigned int, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:2947] 0x0000702ec4f93c8c libUnrealEditor-VulkanRHI.so!VulkanRHI::FMemoryManager::AllocateDedicatedImageMemory(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VkImage_T*, VkMemoryRequirements const&, unsigned int, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:3129] 0x0000702ec5019503 libUnrealEditor-VulkanRHI.so!FVulkanTexture::FVulkanTexture(FVulkanDevice&, FRHITextureCreateDesc const&, FRHITransientHeapAllocation const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:1550] 0x0000702ec50164c5 libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTexture(FRHITextureCreateDesc const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:955] 0x0000702ec502e8fc libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTexture_RenderThread(FRHICommandListImmediate&, FRHITextureCreateDesc const&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h:222] 0x0000702f3b3272d0 libUnrealEditor-RenderCore.so!FRenderTargetPool::FindFreeElement(FRHITextureDesc, char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderTargetPool.cpp:124] 0x0000702f3b3281ce libUnrealEditor-RenderCore.so!FRenderTargetPool::FindFreeElement(FRHITextureDesc const&, TRefCountPtr<IPooledRenderTarget>&, char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderTargetPool.cpp:217] 0x0000702f28914d86 libUnrealEditor-Renderer.so!FSceneRenderer::AllocateCSMDepthTargets(FRHICommandListImmediate&, TArrayView<FProjectedShadowInfo* const, int>, TArray<FSortedShadowMapAtlas, TConcurrentLinearArrayAllocator<FSceneRenderingBlockAllocationTag> >&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowSetup.cpp:5509] 0x0000702f289128e6 libUnrealEditor-Renderer.so!FSceneRenderer::AllocateShadowDepthTargets(FRHICommandListImmediate&, FDynamicShadowsTaskData const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowSetup.cpp:5265] 0x0000702f28917eb0 libUnrealEditor-Renderer.so!FSceneRenderer::FinishInitDynamicShadows(FRDGBuilder&, FDynamicShadowsTaskData*, FGlobalDynamicIndexBuffer&, FGlobalDynamicVertexBuffer&, FGlobalDynamicReadBuffer&, FInstanceCullingManager&, FRDGExternalAccessQueue&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowSetup.cpp:6169] 0x0000702f27869ac8 libUnrealEditor-Renderer.so!FDeferredShadingSceneRenderer::FinishInitDynamicShadows(FRDGBuilder&, FDynamicShadowsTaskData*&, FInstanceCullingManager&, FRDGExternalAccessQueue&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/DeferredShadingRenderer.cpp:2386] 0x0000702f278711e7 libUnrealEditor-Renderer.so!FDeferredShadingSceneRenderer::Render(FRDGBuilder&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/DeferredShadingRenderer.cpp:3369] 0x0000702f287c486e libUnrealEditor-Renderer.so!RenderViewFamilies_RenderThread(FRHICommandListImmediate&, TArray<FSceneRenderer*, TSizedDefaultAllocator<32> > const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/SceneRendering.cpp:4571] 0x0000702f287c41e8 libUnrealEditor-Renderer.so!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCo
libUnrealEditor-VulkanRHI.so!VulkanRHI::FVulkanResourceHeap::AllocateResource(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VulkanRHI::EType, unsigned int, unsigned int, bool, bool, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:1989]
libUnrealEditor-VulkanRHI.so!VulkanRHI::FMemoryManager::AllocateImageMemory(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VkMemoryRequirements const&, unsigned int, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:2947]
libUnrealEditor-VulkanRHI.so!VulkanRHI::FMemoryManager::AllocateDedicatedImageMemory(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VkImage_T*, VkMemoryRequirements const&, unsigned int, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:3129]
libUnrealEditor-VulkanRHI.so!FVulkanTexture::FVulkanTexture(FVulkanDevice&, FRHITextureCreateDesc const&, FRHITransientHeapAllocation const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:1550]
libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTexture(FRHITextureCreateDesc const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTexture.cpp:955]
libUnrealEditor-VulkanRHI.so!FVulkanDynamicRHI::RHICreateTexture_RenderThread(FRHICommandListImmediate&, FRHITextureCreateDesc const&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h:222]
libUnrealEditor-RenderCore.so!FRenderTargetPool::FindFreeElement(FRHITextureDesc, char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderTargetPool.cpp:124]
libUnrealEditor-RenderCore.so!FRenderTargetPool::FindFreeElement(FRHITextureDesc const&, TRefCountPtr<IPooledRenderTarget>&, char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderTargetPool.cpp:217]
libUnrealEditor-Renderer.so!FSceneRenderer::AllocateCSMDepthTargets(FRHICommandListImmediate&, TArrayView<FProjectedShadowInfo* const, int>, TArray<FSortedShadowMapAtlas, TConcurrentLinearArrayAllocator<FSceneRenderingBlockAllocationTag> >&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowSetup.cpp:5509]
libUnrealEditor-Renderer.so!FSceneRenderer::AllocateShadowDepthTargets(FRHICommandListImmediate&, FDynamicShadowsTaskData const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowSetup.cpp:5265]
libUnrealEditor-Renderer.so!FSceneRenderer::FinishInitDynamicShadows(FRDGBuilder&, FDynamicShadowsTaskData*, FGlobalDynamicIndexBuffer&, FGlobalDynamicVertexBuffer&, FGlobalDynamicReadBuffer&, FInstanceCullingManager&, FRDGExternalAccessQueue&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/ShadowSetup.cpp:6169]
libUnrealEditor-Renderer.so!FDeferredShadingSceneRenderer::FinishInitDynamicShadows(FRDGBuilder&, FDynamicShadowsTaskData*&, FInstanceCullingManager&, FRDGExternalAccessQueue&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/DeferredShadingRenderer.cpp:2386]
libUnrealEditor-Renderer.so!FDeferredShadingSceneRenderer::Render(FRDGBuilder&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/DeferredShadingRenderer.cpp:3369]
libUnrealEditor-Renderer.so!RenderViewFamilies_RenderThread(FRHICommandListImmediate&, TArray<FSceneRenderer*, TSizedDefaultAllocator<32> > const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Renderer/Private/SceneRendering.cpp:4571]
libUnrealEditor-Renderer.so!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_2>::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/RenderCore/Public/RenderingThread.h:209]
libUnrealEditor-Renderer.so!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_2> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:1265]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:758]
libUnrealEditor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/TaskGraph.cpp:648]
libUnrealEditor-RenderCore.so!RenderingThreadMain(FEvent*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:411]
libUnrealEditor-RenderCore.so!FRenderingThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/RenderingThread.cpp:562]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
libc.so.6!UnknownFunction(0x94ac2)
libc.so.6!UnknownFunction(0x12684f)
I have upgraded my BIOS, and trying to install some random packages of Vulcan, now vulcaninfo show:
==========
VULKANINFO
==========
Vulkan Instance Version: 1.3.204
Instance Extensions: count = 21
===============================
VK_EXT_acquire_drm_display : extension revision 1
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 10
VK_EXT_debug_utils : extension revision 2
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_EXT_headless_surface : extension revision 1
VK_EXT_swapchain_colorspace : extension revision 4
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_wayland_surface : extension revision 6
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
Layers: count = 4
=================
VK_LAYER_INTEL_nullhw (INTEL NULL HW) Vulkan version 1.1.73, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id = 0 (Intel(R) HD Graphics 5500 (BDW GT2))
Layer-Device Extensions: count = 0
GPU id = 1 (llvmpipe (LLVM 15.0.7, 256 bits))
Layer-Device Extensions: count = 0
VK_LAYER_KHRONOS_validation (Khronos Validation Layer) Vulkan version 1.3.204, layer version 1:
Layer Extensions: count = 3
VK_EXT_debug_report : extension revision 9
VK_EXT_debug_utils : extension revision 1
VK_EXT_validation_features : extension revision 2
Devices: count = 2
GPU id = 0 (Intel(R) HD Graphics 5500 (BDW GT2))
Layer-Device Extensions: count = 3
VK_EXT_debug_marker : extension revision 4
VK_EXT_tooling_info : extension revision 1
VK_EXT_validation_cache : extension revision 1
GPU id = 1 (llvmpipe (LLVM 15.0.7, 256 bits))
Layer-Device Extensions: count = 3
VK_EXT_debug_marker : extension revision 4
VK_EXT_tooling_info : extension revision 1
VK_EXT_validation_cache : extension revision 1
VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.3.211, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id = 0 (Intel(R) HD Graphics 5500 (BDW GT2))
Layer-Device Extensions: count = 0
GPU id = 1 (llvmpipe (LLVM 15.0.7, 256 bits))
Layer-Device Extensions: count = 0
VK_LAYER_MESA_overlay (Mesa Overlay layer) Vulkan version 1.3.211, layer version 1:
Layer Extensions: count = 0
Devices: count = 2
GPU id = 0 (Intel(R) HD Graphics 5500 (BDW GT2))
Layer-Device Extensions: count = 0
GPU id = 1 (llvmpipe (LLVM 15.0.7, 256 bits))
Layer-Device Extensions: count = 0
Presentable Surfaces:
=====================
GPU id : 0 (Intel(R) HD Graphics 5500 (BDW GT2)):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 4
PRESENT_MODE_IMMEDIATE_KHR
PRESENT_MODE_MAILBOX_KHR
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 3
maxImageCount = 0
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 2
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
COMPOSITE_ALPHA_INHERIT_BIT_KHR
supportedUsageFlags: count = 6
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
IMAGE_USAGE_INPUT_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters:
None
VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false
GPU id : 1 (llvmpipe (LLVM 15.0.7, 256 bits)):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 4
PRESENT_MODE_IMMEDIATE_KHR
PRESENT_MODE_MAILBOX_KHR
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 3
maxImageCount = 0
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 2
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
COMPOSITE_ALPHA_INHERIT_BIT_KHR
supportedUsageFlags: count = 6
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
IMAGE_USAGE_INPUT_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters:
None
VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false
Device Groups:
==============
Group 0:
Properties:
physicalDevices: count = 1
llvmpipe (LLVM 15.0.7, 256 bits) (ID: 0)
subsetAllocation = 0
Present Capabilities:
llvmpipe (LLVM 15.0.7, 256 bits) (ID: 0):
Can present images from the following devices: count = 1
llvmpipe (LLVM 15.0.7, 256 bits) (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Group 1:
Properties:
physicalDevices: count = 1
Intel(R) HD Graphics 5500 (BDW GT2) (ID: 0)
subsetAllocation = 0
Present Capabilities:
Intel(R) HD Graphics 5500 (BDW GT2) (ID: 0):
Can present images from the following devices: count = 1
Intel(R) HD Graphics 5500 (BDW GT2) (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4206870 (1.3.278)
driverVersion = 100667401 (0x6001009)
vendorID = 0x8086
deviceID = 0x1616
deviceType = PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
deviceName = Intel(R) HD Graphics 5500 (BDW GT2)
pipelineCacheUUID = 0a13e54c-0197-d29a-276d-8968a43baf02
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 2048
maxImageDimensionCube = 16384
maxImageArrayLayers = 2048
maxTexelBufferElements = 134217728
maxUniformBufferRange = 134217728
maxStorageBufferRange = 1073741824
maxPushConstantsSize = 128
maxMemoryAllocationCount = 4294967295
maxSamplerAllocationCount = 65536
bufferImageGranularity = 0x00000001
sparseAddressSpaceSize = 0x00000000
maxBoundDescriptorSets = 32
maxPerStageDescriptorSamplers = 65535
maxPerStageDescriptorUniformBuffers = 64
maxPerStageDescriptorStorageBuffers = 65535
maxPerStageDescriptorSampledImages = 128
maxPerStageDescriptorStorageImages = 64
maxPerStageDescriptorInputAttachments = 64
maxPerStageResources = 231
maxDescriptorSetSamplers = 393210
maxDescriptorSetUniformBuffers = 384
maxDescriptorSetUniformBuffersDynamic = 8
maxDescriptorSetStorageBuffers = 393210
maxDescriptorSetStorageBuffersDynamic = 8
maxDescriptorSetSampledImages = 768
maxDescriptorSetStorageImages = 384
maxDescriptorSetInputAttachments = 256
maxVertexInputAttributes = 29
maxVertexInputBindings = 31
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 2048
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 128
maxTessellationControlTotalOutputComponents = 2048
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 32
maxGeometryInputComponents = 128
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 256
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 116
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 65607
maxComputeSharedMemorySize = 65536
maxComputeWorkGroupCount: count = 3
65535
65535
65535
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize: count = 3
1024
1024
1024
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 16
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
16384
16384
viewportBoundsRange: count = 2
-32768
32767
viewportSubPixelBits = 13
minMemoryMapAlignment = 4096
minTexelBufferOffsetAlignment = 0x00000010
minUniformBufferOffsetAlignment = 0x00000040
minStorageBufferOffsetAlignment = 0x00000004
minTexelOffset = -8
maxTexelOffset = 7
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -0.5
maxInterpolationOffset = 0.4375
subPixelInterpolationOffsetBits = 4
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 2048
framebufferColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferNoAttachmentsSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageIntegerSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
storageImageSampleCounts: count = 1
SAMPLE_COUNT_1_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 80
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
0.125
255.875
lineWidthRange: count = 2
0
7.99219
pointSizeGranularity = 0.125
lineWidthGranularity = 0.0078125
strictLines = false
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000080
optimalBufferCopyRowPitchAlignment = 0x00000080
nonCoherentAtomSize = 0x00000040
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = false
residencyStandard2DMultisampleBlockShape = false
residencyStandard3DBlockShape = false
residencyAlignedMipSize = false
residencyNonResidentStrict = false
VkPhysicalDeviceCustomBorderColorPropertiesEXT:
-----------------------------------------------
maxCustomBorderColorSamplers = 4096
VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
maxUpdateAfterBindDescriptorsInAllPools = 1048576
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 64
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 64
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 384
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindStorageBuffers = 4294967295
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 256
VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_INTEL_OPEN_SOURCE_MESA
driverName = Intel open-source Mesa driver
driverInfo = Mesa 24.1~git2404120600.9e056f~oibaf~j (git-9e056fc 2024-04-12 jammy-oibaf-ppa)
conformanceVersion = 1.3.0.0
VkPhysicalDeviceDrmPropertiesEXT:
---------------------------------
hasPrimary = true
hasRender = true
primaryMajor = 226
primaryMinor = 0
renderMajor = 226
renderMinor = 128
VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
minImportedHostPointerAlignment = 0x00001000
VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = 86801616-0900-0000-0002-000000000000
driverUUID = de0835f7-c8df-24ae-627d-6a67e09f7f6f
deviceNodeMask = 0
deviceLUIDValid = false
VkPhysicalDeviceInlineUniformBlockProperties:
---------------------------------------------
maxInlineUniformBlockSize = 4096
maxPerStageDescriptorInlineUniformBlocks = 32
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
maxDescriptorSetInlineUniformBlocks = 32
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
lineSubPixelPrecisionBits = 4
VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 1024
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceMaintenance4Properties:
---------------------------------------
maxBufferSize = 0x40000000
VkPhysicalDeviceMultiDrawPropertiesEXT:
---------------------------------------
maxMultiDrawCount = 2048
VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 16
maxMultiviewInstanceIndex = 268435455
VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
pciDomain = 0
pciBus = 0
pciDevice = 2
pciFunction = 0
VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false
VkPhysicalDeviceProvokingVertexPropertiesEXT:
---------------------------------------------
provokingVertexModePerPipeline = true
transformFeedbackPreservesTriangleFanProvokingVertex = false
VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 32
VkPhysicalDeviceRobustness2PropertiesEXT:
-----------------------------------------
robustStorageBufferAccessSizeAlignment = 0x00000004
robustUniformBufferAccessSizeAlignment = 0x00000040
VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
sampleLocationSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleLocationGridSize:
width = 1
height = 1
sampleLocationCoordinateRange: count = 2
0
0.9375
sampleLocationSubPixelBits = 4
variableSampleLocations = true
VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
filterMinmaxSingleComponentFormats = false
filterMinmaxImageComponentMapping = false
VkPhysicalDeviceShaderIntegerDotProductProperties:
--------------------------------------------------
integerDotProduct8BitUnsignedAccelerated = false
integerDotProduct8BitSignedAccelerated = false
integerDotProduct8BitMixedSignednessAccelerated = false
integerDotProduct4x8BitPackedUnsignedAccelerated = false
integerDotProduct4x8BitPackedSignedAccelerated = false
integerDotProduct4x8BitPackedMixedSignednessAccelerated = false
integerDotProduct16BitUnsignedAccelerated = false
integerDotProduct16BitSignedAccelerated = false
integerDotProduct16BitMixedSignednessAccelerated = false
integerDotProduct32BitUnsignedAccelerated = false
integerDotProduct32BitSignedAccelerated = false
integerDotProduct32BitMixedSignednessAccelerated = false
integerDotProduct64BitUnsignedAccelerated = false
integerDotProduct64BitSignedAccelerated = false
integerDotProduct64BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating8BitSignedAccelerated = false
integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating16BitSignedAccelerated = false
integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating32BitSignedAccelerated = false
integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating64BitSignedAccelerated = false
integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false
VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 32
supportedStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
supportedOperations: count = 8
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
quadOperationsInAllStages = true
VkPhysicalDeviceSubgroupSizeControlProperties:
----------------------------------------------
minSubgroupSize = 8
maxSubgroupSize = 32
maxComputeWorkgroupSubgroups = 56
requiredSubgroupSizeStages: count = 2
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL
VkPhysicalDeviceTexelBufferAlignmentProperties:
-----------------------------------------------
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000001
uniformTexelBufferOffsetSingleTexelAlignment = true
VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
maxTimelineSemaphoreValueDifference = 18446744073709551615
VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0x100000000
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 2048
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = false
transformFeedbackRasterizationStreamSelect = false
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 268435455
VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = 86801616-0900-0000-0002-000000000000
driverUUID = de0835f7-c8df-24ae-627d-6a67e09f7f6f
deviceNodeMask = 0
deviceLUIDValid = false
subgroupSize = 32
subgroupSupportedStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
subgroupSupportedOperations: count = 8
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
subgroupQuadOperationsInAllStages = true
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
maxMultiviewViewCount = 16
maxMultiviewInstanceIndex = 268435455
protectedNoFault = false
maxPerSetDescriptors = 1024
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_INTEL_OPEN_SOURCE_MESA
driverName = Intel open-source Mesa driver
driverInfo = Mesa 24.1~git2404120600.9e056f~oibaf~j (git-9e056fc 2024-04-12 jammy-oibaf-ppa)
conformanceVersion = 1.3.0.0
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = true
shaderDenormPreserveFloat64 = true
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = true
shaderDenormFlushToZeroFloat64 = true
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = true
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
maxUpdateAfterBindDescriptorsInAllPools = 1048576
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = false
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = false
shaderInputAttachmentArrayNonUniformIndexingNative = false
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 64
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 4294967295
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 64
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 384
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindStorageBuffers = 4294967295
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 8
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 256
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = false
filterMinmaxImageComponentMapping = false
maxTimelineSemaphoreValueDifference = 18446744073709551615
framebufferIntegerColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
VkPhysicalDeviceVulkan13Properties:
-----------------------------------
minSubgroupSize = 8
maxSubgroupSize = 32
maxComputeWorkgroupSubgroups = 56
requiredSubgroupSizeStages: count = 2
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL
maxInlineUniformBlockSize = 4096
maxPerStageDescriptorInlineUniformBlocks = 32
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
maxDescriptorSetInlineUniformBlocks = 32
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
maxInlineUniformTotalSize = 65535
integerDotProduct8BitUnsignedAccelerated = false
integerDotProduct8BitSignedAccelerated = false
integerDotProduct8BitMixedSignednessAccelerated = false
integerDotProduct4x8BitPackedUnsignedAccelerated = false
integerDotProduct4x8BitPackedSignedAccelerated = false
integerDotProduct4x8BitPackedMixedSignednessAccelerated = false
integerDotProduct16BitUnsignedAccelerated = false
integerDotProduct16BitSignedAccelerated = false
integerDotProduct16BitMixedSignednessAccelerated = false
integerDotProduct32BitUnsignedAccelerated = false
integerDotProduct32BitSignedAccelerated = false
integerDotProduct32BitMixedSignednessAccelerated = false
integerDotProduct64BitUnsignedAccelerated = false
integerDotProduct64BitSignedAccelerated = false
integerDotProduct64BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating8BitSignedAccelerated = false
integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating16BitSignedAccelerated = false
integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating32BitSignedAccelerated = false
integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating64BitSignedAccelerated = false
integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000001
uniformTexelBufferOffsetSingleTexelAlignment = true
maxBufferSize = 0x40000000
Device Extensions: count = 116
VK_EXT_4444_formats : extension revision 1
VK_EXT_border_color_swizzle : extension revision 1
VK_EXT_buffer_device_address : extension revision 2
VK_EXT_calibrated_timestamps : extension revision 2
VK_EXT_color_write_enable : extension revision 1
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_custom_border_color : extension revision 12
VK_EXT_depth_clamp_zero_one : extension revision 1
VK_EXT_depth_clip_control : extension revision 1
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_display_control : extension revision 1
VK_EXT_extended_dynamic_state : extension revision 1
VK_EXT_extended_dynamic_state2 : extension revision 1
VK_EXT_external_memory_dma_buf : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_global_priority : extension revision 2
VK_EXT_global_priority_query : extension revision 1
VK_EXT_host_query_reset : extension revision 1
VK_EXT_image_2d_view_of_3d : extension revision 1
VK_EXT_image_drm_format_modifier : extension revision 2
VK_EXT_image_robustness : extension revision 1
VK_EXT_image_view_min_lod : extension revision 1
VK_EXT_index_type_uint8 : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_multi_draw : extension revision 1
VK_EXT_non_seamless_cube_map : extension revision 1
VK_EXT_pci_bus_info : extension revision 2
VK_EXT_physical_device_drm : extension revision 1
VK_EXT_pipeline_creation_cache_control : extension revision 3
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_primitive_topology_list_restart : extension revision 1
VK_EXT_primitives_generated_query : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_provoking_vertex : extension revision 1
VK_EXT_queue_family_foreign : extension revision 1
VK_EXT_robustness2 : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_atomic_float : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_module_identifier : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_tooling_info : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_EXT_ycbcr_image_arrays : extension revision 1
VK_GOOGLE_decorate_string : extension revision 1
VK_GOOGLE_hlsl_functionality1 : extension revision 1
VK_GOOGLE_user_type : extension revision 1
VK_INTEL_shader_integer_functions2 : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_deferred_host_operations : extension revision 4
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_dynamic_rendering : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_fd : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_fd : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_fd : extension revision 1
VK_KHR_format_feature_flags2 : extension revision 2
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_incremental_present : extension revision 2
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_maintenance4 : extension revision 2
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_executable_properties : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_expect_assume : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_integer_dot_product : extension revision 1
VK_KHR_shader_non_semantic_info : extension revision 1
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_shader_subgroup_uniform_control_flow : extension revision 1
VK_KHR_shader_terminate_invocation : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_synchronization2 : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_workgroup_memory_explicit_layout : extension revision 1
VK_KHR_zero_initialize_workgroup_memory : extension revision 1
VK_NV_compute_shader_derivatives : extension revision 1
VK_VALVE_mutable_descriptor_type : extension revision 1
VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
timestampValidBits = 36
present support = true
VkQueueFamilyGlobalPriorityPropertiesKHR:
-----------------------------------------
priorityCount = 2
priorities: count = 16
128
256
0
0
0
0
0
0
0
0
0
0
0
0
0
0
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 1
memoryHeaps[0]:
size = 1982406656 (0x76292000) (1.85 GiB)
budget = 986710016 (0x3ad00000) (941.00 MiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 2
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_X8_D24_UNORM_PACK32
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D24_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse)
IMAGE_TILING_LINEAR:
color images
(non-sparse)
memoryTypes[1]:
heapIndex = 0
propertyFlags = 0x000f: count = 4
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_X8_D24_UNORM_PACK32
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D24_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse)
IMAGE_TILING_LINEAR:
color images
(non-sparse)
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = false
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = true
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = false
shaderStorageImageReadWithoutFormat = false
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = false
shaderResourceMinLod = false
sparseBinding = false
sparseResidencyBuffer = false
sparseResidencyImage2D = false
sparseResidencyImage3D = false
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = false
variableMultisampleRate = true
inheritedQueries = true
VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
formatA4R4G4B4 = true
formatA4B4G4R4 = false
VkPhysicalDevice8BitStorageFeatures:
------------------------------------
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
VkPhysicalDeviceBorderColorSwizzleFeaturesEXT:
----------------------------------------------
borderColorSwizzle = true
borderColorSwizzleFromImage = true
VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = false
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
VkPhysicalDeviceColorWriteEnableFeaturesEXT:
--------------------------------------------
colorWriteEnable = true
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = true
VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
customBorderColors = true
customBorderColorWithoutFormat = true
VkPhysicalDeviceDepthClipControlFeaturesEXT:
--------------------------------------------
depthClipControl = true
VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
depthClipEnable = true
VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
shaderInputAttachmentArrayDynamicIndexing = false
shaderUniformTexelBufferArrayDynamicIndexing = false
shaderStorageTexelBufferArrayDynamicIndexing = false
shaderUniformBufferArrayNonUniformIndexing = false
shaderSampledImageArrayNonUniformIndexing = false
shaderStorageBufferArrayNonUniformIndexing = false
shaderStorageImageArrayNonUniformIndexing = false
shaderInputAttachmentArrayNonUniformIndexing = false
shaderUniformTexelBufferArrayNonUniformIndexing = false
shaderStorageTexelBufferArrayNonUniformIndexing = false
descriptorBindingUniformBufferUpdateAfterBind = false
descriptorBindingSampledImageUpdateAfterBind = false
descriptorBindingStorageImageUpdateAfterBind = false
descriptorBindingStorageBufferUpdateAfterBind = false
descriptorBindingUniformTexelBufferUpdateAfterBind = false
descriptorBindingStorageTexelBufferUpdateAfterBind = false
descriptorBindingUpdateUnusedWhilePending = false
descriptorBindingPartiallyBound = false
descriptorBindingVariableDescriptorCount = false
runtimeDescriptorArray = false
VkPhysicalDeviceDynamicRenderingFeatures:
-----------------------------------------
dynamicRendering = true
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
-------------------------------------------------
extendedDynamicState2 = true
extendedDynamicState2LogicOp = true
extendedDynamicState2PatchControlPoints = false
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
extendedDynamicState = true
VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR:
-----------------------------------------------
globalPriorityQuery = true
VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
hostQueryReset = true
VkPhysicalDeviceImageRobustnessFeatures:
----------------------------------------
robustImageAccess = true
VkPhysicalDeviceImageViewMinLodFeaturesEXT:
-------------------------------------------
minLod = true
VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
imagelessFramebuffer = true
VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
indexTypeUint8 = true
VkPhysicalDeviceInlineUniformBlockFeatures:
-------------------------------------------
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = false
bresenhamLines = true
smoothLines = true
stippledRectangularLines = false
stippledBresenhamLines = true
stippledSmoothLines = false
VkPhysicalDeviceMaintenance4Features:
-------------------------------------
maintenance4 = true
VkPhysicalDeviceMultiDrawFeaturesEXT:
-------------------------------------
multiDraw = true
VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
VkPhysicalDevicePipelineCreationCacheControlFeatures:
-----------------------------------------------------
pipelineCreationCacheControl = true
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
pipelineExecutableInfo = true
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
--------------------------------------------------------
primitiveTopologyListRestart = true
primitiveTopologyPatchListRestart = true
VkPhysicalDevicePrivateDataFeatures:
------------------------------------
privateData = true
VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false
VkPhysicalDeviceProvokingVertexFeaturesEXT:
-------------------------------------------
provokingVertexLast = true
transformFeedbackPreservesProvokingVertex = true
VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
robustBufferAccess2 = true
robustImageAccess2 = true
nullDescriptor = true
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = true
VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
scalarBlockLayout = true
VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
separateDepthStencilLayouts = true
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
shaderBufferFloat32Atomics = true
shaderBufferFloat32AtomicAdd = false
shaderBufferFloat64Atomics = false
shaderBufferFloat64AtomicAdd = false
shaderSharedFloat32Atomics = true
shaderSharedFloat32AtomicAdd = false
shaderSharedFloat64Atomics = false
shaderSharedFloat64AtomicAdd = false
shaderImageFloat32Atomics = true
shaderImageFloat32AtomicAdd = false
sparseImageFloat32Atomics = false
sparseImageFloat32AtomicAdd = false
VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
shaderBufferInt64Atomics = false
shaderSharedInt64Atomics = false
VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
shaderSubgroupClock = true
shaderDeviceClock = false
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures:
-------------------------------------------------------
shaderDemoteToHelperInvocation = true
VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true
VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
shaderFloat16 = true
shaderInt8 = true
VkPhysicalDeviceShaderIntegerDotProductFeatures:
------------------------------------------------
shaderIntegerDotProduct = true
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
shaderSubgroupExtendedTypes = true
VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR:
------------------------------------------------------------
shaderSubgroupUniformControlFlow = true
VkPhysicalDeviceShaderTerminateInvocationFeatures:
--------------------------------------------------
shaderTerminateInvocation = true
VkPhysicalDeviceSubgroupSizeControlFeatures:
--------------------------------------------
subgroupSizeControl = true
computeFullSubgroups = true
VkPhysicalDeviceSynchronization2Features:
-----------------------------------------
synchronization2 = true
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true
VkPhysicalDeviceTextureCompressionASTCHDRFeatures:
--------------------------------------------------
textureCompressionASTC_HDR = false
VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
timelineSemaphore = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
uniformBufferStandardLayout = true
VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true
VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true
VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
shaderBufferInt64Atomics = false
shaderSharedInt64Atomics = false
shaderFloat16 = true
shaderInt8 = true
descriptorIndexing = false
shaderInputAttachmentArrayDynamicIndexing = false
shaderUniformTexelBufferArrayDynamicIndexing = false
shaderStorageTexelBufferArrayDynamicIndexing = false
shaderUniformBufferArrayNonUniformIndexing = false
shaderSampledImageArrayNonUniformIndexing = false
shaderStorageBufferArrayNonUniformIndexing = false
shaderStorageImageArrayNonUniformIndexing = false
shaderInputAttachmentArrayNonUniformIndexing = false
shaderUniformTexelBufferArrayNonUniformIndexing = false
shaderStorageTexelBufferArrayNonUniformIndexing = false
descriptorBindingUniformBufferUpdateAfterBind = false
descriptorBindingSampledImageUpdateAfterBind = false
descriptorBindingStorageImageUpdateAfterBind = false
descriptorBindingStorageBufferUpdateAfterBind = false
descriptorBindingUniformTexelBufferUpdateAfterBind = false
descriptorBindingStorageTexelBufferUpdateAfterBind = false
descriptorBindingUpdateUnusedWhilePending = false
descriptorBindingPartiallyBound = false
descriptorBindingVariableDescriptorCount = false
runtimeDescriptorArray = false
samplerFilterMinmax = false
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = true
bufferDeviceAddressMultiDevice = false
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true
VkPhysicalDeviceVulkan13Features:
---------------------------------
robustImageAccess = true
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
pipelineCreationCacheControl = true
privateData = true
shaderDemoteToHelperInvocation = true
shaderTerminateInvocation = true
subgroupSizeControl = true
computeFullSubgroups = true
synchronization2 = true
textureCompressionASTC_HDR = false
shaderZeroInitializeWorkgroupMemory = true
dynamicRendering = true
shaderIntegerDotProduct = true
maintenance4 = true
VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
---------------------------------------------------------
workgroupMemoryExplicitLayout = true
workgroupMemoryExplicitLayoutScalarBlockLayout = true
workgroupMemoryExplicitLayout8BitAccess = true
workgroupMemoryExplicitLayout16BitAccess = true
VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
ycbcrImageArrays = true
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures:
------------------------------------------------------
shaderZeroInitializeWorkgroupMemory = true
GPU1:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4206870 (1.3.278)
driverVersion = 1 (0x0001)
vendorID = 0x10005
deviceID = 0x0000
deviceType = PHYSICAL_DEVICE_TYPE_CPU
deviceName = llvmpipe (LLVM 15.0.7, 256 bits)
pipelineCacheUUID = 742d3965-3035-3666-6320-323032342d30
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 4096
maxImageDimensionCube = 32768
maxImageArrayLayers = 2048
maxTexelBufferElements = 134217728
maxUniformBufferRange = 65536
maxStorageBufferRange = 134217728
maxPushConstantsSize = 256
maxMemoryAllocationCount = 4294967295
maxSamplerAllocationCount = 32768
bufferImageGranularity = 0x00000040
sparseAddressSpaceSize = 0x00000000
maxBoundDescriptorSets = 8
maxPerStageDescriptorSamplers = 1000000
maxPerStageDescriptorUniformBuffers = 1000000
maxPerStageDescriptorStorageBuffers = 1000000
maxPerStageDescriptorSampledImages = 1000000
maxPerStageDescriptorStorageImages = 1000000
maxPerStageDescriptorInputAttachments = 1000000
maxPerStageResources = 1000000
maxDescriptorSetSamplers = 1000000
maxDescriptorSetUniformBuffers = 1000000
maxDescriptorSetUniformBuffersDynamic = 1000000
maxDescriptorSetStorageBuffers = 1000000
maxDescriptorSetStorageBuffersDynamic = 1000000
maxDescriptorSetSampledImages = 1000000
maxDescriptorSetStorageImages = 1000000
maxDescriptorSetInputAttachments = 1000000
maxVertexInputAttributes = 32
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 2048
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 128
maxTessellationControlTotalOutputComponents = 4096
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 32
maxGeometryInputComponents = 64
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 1024
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 2
maxFragmentCombinedOutputResources = 104
maxComputeSharedMemorySize = 32768
maxComputeWorkGroupCount: count = 3
65535
65535
65535
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize: count = 3
1024
1024
1024
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 4
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 16
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
16384
16384
viewportBoundsRange: count = 2
-32768
32768
viewportSubPixelBits = 0
minMemoryMapAlignment = 64
minTexelBufferOffsetAlignment = 0x00000010
minUniformBufferOffsetAlignment = 0x00000010
minStorageBufferOffsetAlignment = 0x00000010
minTexelOffset = -32
maxTexelOffset = 31
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -2
maxInterpolationOffset = 2
subPixelInterpolationOffsetBits = 8
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 2048
framebufferColorSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
framebufferDepthSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
framebufferStencilSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
framebufferNoAttachmentsSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
sampledImageIntegerSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
sampledImageDepthSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
sampledImageStencilSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
storageImageSampleCounts: count = 2
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_4_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 1
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
0
255
lineWidthRange: count = 2
1
255
pointSizeGranularity = 0.125
lineWidthGranularity = 0.0078125
strictLines = true
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000080
optimalBufferCopyRowPitchAlignment = 0x00000080
nonCoherentAtomSize = 0x00000040
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = false
residencyStandard2DMultisampleBlockShape = false
residencyStandard3DBlockShape = false
residencyAlignedMipSize = false
residencyNonResidentStrict = false
VkPhysicalDeviceAccelerationStructurePropertiesKHR:
---------------------------------------------------
maxGeometryCount = 16777215
maxInstanceCount = 16777215
maxPrimitiveCount = 16777215
maxPerStageDescriptorAccelerationStructures = 1000000
maxPerStageDescriptorUpdateAfterBindAccelerationStructures = 1000000
maxDescriptorSetAccelerationStructures = 1000000
maxDescriptorSetUpdateAfterBindAccelerationStructures = 1000000
minAccelerationStructureScratchOffsetAlignment = 128
VkPhysicalDeviceCustomBorderColorPropertiesEXT:
-----------------------------------------------
maxCustomBorderColorSamplers = 32768
VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
supportedDepthResolveModes: count = 2
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
supportedStencilResolveModes: count = 1
RESOLVE_MODE_SAMPLE_ZERO_BIT
independentResolveNone = false
independentResolve = false
VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = true
shaderSampledImageArrayNonUniformIndexingNative = true
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = true
shaderInputAttachmentArrayNonUniformIndexingNative = true
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = true
maxPerStageDescriptorUpdateAfterBindSamplers = 1000000
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1000000
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1000000
maxPerStageDescriptorUpdateAfterBindSampledImages = 1000000
maxPerStageDescriptorUpdateAfterBindStorageImages = 1000000
maxPerStageDescriptorUpdateAfterBindInputAttachments = 1000000
maxPerStageUpdateAfterBindResources = 1000000
maxDescriptorSetUpdateAfterBindSamplers = 1000000
maxDescriptorSetUpdateAfterBindUniformBuffers = 1000000
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 1000000
maxDescriptorSetUpdateAfterBindStorageBuffers = 1000000
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 1000000
maxDescriptorSetUpdateAfterBindSampledImages = 1000000
maxDescriptorSetUpdateAfterBindStorageImages = 1000000
maxDescriptorSetUpdateAfterBindInputAttachments = 1000000
VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_MESA_LLVMPIPE
driverName = llvmpipe
driverInfo = Mesa 24.1~git2404120600.9e056f~oibaf~j (git-9e056fc 2024-04-12 jammy-oibaf-ppa) (LLVM 15.0.7)
conformanceVersion = 1.3.1.1
VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
minImportedHostPointerAlignment = 0x00001000
VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = false
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = false
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = false
shaderRoundingModeRTZFloat64 = false
VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = 6d657361-3234-2e31-7e67-697432343000
driverUUID = 6c6c766d-7069-7065-5555-494400000000
deviceNodeMask = 0
deviceLUIDValid = false
VkPhysicalDeviceInlineUniformBlockProperties:
---------------------------------------------
maxInlineUniformBlockSize = 4096
maxPerStageDescriptorInlineUniformBlocks = 8
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 8
maxDescriptorSetInlineUniformBlocks = 8
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 8
VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
lineSubPixelPrecisionBits = 8
VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 1000000
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceMaintenance4Properties:
---------------------------------------
maxBufferSize = 0xffffffff
VkPhysicalDeviceMultiDrawPropertiesEXT:
---------------------------------------
maxMultiDrawCount = 2048
VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 6
maxMultiviewInstanceIndex = 2147483647
VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false
VkPhysicalDeviceProvokingVertexPropertiesEXT:
---------------------------------------------
provokingVertexModePerPipeline = true
transformFeedbackPreservesTriangleFanProvokingVertex = true
VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 32
VkPhysicalDeviceRayTracingPipelinePropertiesKHR:
------------------------------------------------
shaderGroupHandleSize = 32
maxRayRecursionDepth = 31
maxShaderGroupStride = 16384
shaderGroupBaseAlignment = 32
shaderGroupHandleCaptureReplaySize = 0
maxRayDispatchInvocationCount = 67108864
shaderGroupHandleAlignment = 16
maxRayHitAttributeSize = 32
VkPhysicalDeviceRobustness2PropertiesEXT:
-----------------------------------------
robustStorageBufferAccessSizeAlignment = 0x00000001
robustUniformBufferAccessSizeAlignment = 0x00000001
VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
VkPhysicalDeviceShaderIntegerDotProductProperties:
--------------------------------------------------
integerDotProduct8BitUnsignedAccelerated = false
integerDotProduct8BitSignedAccelerated = false
integerDotProduct8BitMixedSignednessAccelerated = false
integerDotProduct4x8BitPackedUnsignedAccelerated = false
integerDotProduct4x8BitPackedSignedAccelerated = false
integerDotProduct4x8BitPackedMixedSignednessAccelerated = false
integerDotProduct16BitUnsignedAccelerated = false
integerDotProduct16BitSignedAccelerated = false
integerDotProduct16BitMixedSignednessAccelerated = false
integerDotProduct32BitUnsignedAccelerated = false
integerDotProduct32BitSignedAccelerated = false
integerDotProduct32BitMixedSignednessAccelerated = false
integerDotProduct64BitUnsignedAccelerated = false
integerDotProduct64BitSignedAccelerated = false
integerDotProduct64BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating8BitSignedAccelerated = false
integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating16BitSignedAccelerated = false
integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating32BitSignedAccelerated = false
integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating64BitSignedAccelerated = false
integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false
VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 8
supportedStages: count = 6
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
supportedOperations: count = 7
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_QUAD_BIT
quadOperationsInAllStages = false
VkPhysicalDeviceSubgroupSizeControlProperties:
----------------------------------------------
minSubgroupSize = 8
maxSubgroupSize = 8
maxComputeWorkgroupSubgroups = 32
requiredSubgroupSizeStages: count = 4
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
VkPhysicalDeviceTexelBufferAlignmentProperties:
-----------------------------------------------
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000010
uniformTexelBufferOffsetSingleTexelAlignment = true
VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
maxTimelineSemaphoreValueDifference = 18446744073709551615
VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0xffffffff
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 512
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = false
transformFeedbackRasterizationStreamSelect = false
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 4294967295
VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = 6d657361-3234-2e31-7e67-697432343000
driverUUID = 6c6c766d-7069-7065-5555-494400000000
deviceNodeMask = 0
deviceLUIDValid = false
subgroupSize = 8
subgroupSupportedStages: count = 6
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
subgroupSupportedOperations: count = 7
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_QUAD_BIT
subgroupQuadOperationsInAllStages = false
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
maxMultiviewViewCount = 6
maxMultiviewInstanceIndex = 2147483647
protectedNoFault = false
maxPerSetDescriptors = 1000000
maxMemoryAllocationSize = 0x80000000
VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_MESA_LLVMPIPE
driverName = llvmpipe
driverInfo = Mesa 24.1~git2404120600.9e056f~oibaf~j (git-9e056fc 2024-04-12 jammy-oibaf-ppa) (LLVM 15.0.7)
conformanceVersion = 1.3.1.1
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = false
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = false
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = false
shaderRoundingModeRTZFloat64 = false
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = true
shaderSampledImageArrayNonUniformIndexingNative = true
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = true
shaderInputAttachmentArrayNonUniformIndexingNative = true
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = true
maxPerStageDescriptorUpdateAfterBindSamplers = 1000000
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1000000
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1000000
maxPerStageDescriptorUpdateAfterBindSampledImages = 1000000
maxPerStageDescriptorUpdateAfterBindStorageImages = 1000000
maxPerStageDescriptorUpdateAfterBindInputAttachments = 1000000
maxPerStageUpdateAfterBindResources = 1000000
maxDescriptorSetUpdateAfterBindSamplers = 1000000
maxDescriptorSetUpdateAfterBindUniformBuffers = 1000000
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 1000000
maxDescriptorSetUpdateAfterBindStorageBuffers = 1000000
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 1000000
maxDescriptorSetUpdateAfterBindSampledImages = 1000000
maxDescriptorSetUpdateAfterBindStorageImages = 1000000
maxDescriptorSetUpdateAfterBindInputAttachments = 1000000
supportedDepthResolveModes: count = 2
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
supportedStencilResolveModes: count = 1
RESOLVE_MODE_SAMPLE_ZERO_BIT
independentResolveNone = false
independentResolve = false
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
maxTimelineSemaphoreValueDifference = 18446744073709551615
framebufferIntegerColorSampleCounts: count = 1
SAMPLE_COUNT_1_BIT
VkPhysicalDeviceVulkan13Properties:
-----------------------------------
minSubgroupSize = 8
maxSubgroupSize = 8
maxComputeWorkgroupSubgroups = 32
requiredSubgroupSizeStages: count = 4
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
maxInlineUniformBlockSize = 4096
maxPerStageDescriptorInlineUniformBlocks = 8
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 8
maxDescriptorSetInlineUniformBlocks = 8
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 8
maxInlineUniformTotalSize = 262144
integerDotProduct8BitUnsignedAccelerated = false
integerDotProduct8BitSignedAccelerated = false
integerDotProduct8BitMixedSignednessAccelerated = false
integerDotProduct4x8BitPackedUnsignedAccelerated = false
integerDotProduct4x8BitPackedSignedAccelerated = false
integerDotProduct4x8BitPackedMixedSignednessAccelerated = false
integerDotProduct16BitUnsignedAccelerated = false
integerDotProduct16BitSignedAccelerated = false
integerDotProduct16BitMixedSignednessAccelerated = false
integerDotProduct32BitUnsignedAccelerated = false
integerDotProduct32BitSignedAccelerated = false
integerDotProduct32BitMixedSignednessAccelerated = false
integerDotProduct64BitUnsignedAccelerated = false
integerDotProduct64BitSignedAccelerated = false
integerDotProduct64BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating8BitSignedAccelerated = false
integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = false
integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating16BitSignedAccelerated = false
integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating32BitSignedAccelerated = false
integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false
integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false
integerDotProductAccumulatingSaturating64BitSignedAccelerated = false
integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000010
uniformTexelBufferOffsetSingleTexelAlignment = true
maxBufferSize = 0xffffffff
Device Extensions: count = 141
VK_AMDX_shader_enqueue : extension revision 1
VK_ARM_rasterization_order_attachment_access : extension revision 1
VK_EXT_4444_formats : extension revision 1
VK_EXT_attachment_feedback_loop_dynamic_state : extension revision 1
VK_EXT_attachment_feedback_loop_layout : extension revision 2
VK_EXT_border_color_swizzle : extension revision 1
VK_EXT_calibrated_timestamps : extension revision 2
VK_EXT_color_write_enable : extension revision 1
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_custom_border_color : extension revision 12
VK_EXT_depth_clip_control : extension revision 1
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_depth_range_unrestricted : extension revision 1
VK_EXT_descriptor_buffer : extension revision 1
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_dynamic_rendering_unused_attachments : extension revision 1
VK_EXT_extended_dynamic_state : extension revision 1
VK_EXT_extended_dynamic_state2 : extension revision 1
VK_EXT_extended_dynamic_state3 : extension revision 2
VK_EXT_external_memory_dma_buf : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_graphics_pipeline_library : extension revision 1
VK_EXT_host_image_copy : extension revision 1
VK_EXT_host_query_reset : extension revision 1
VK_EXT_image_2d_view_of_3d : extension revision 1
VK_EXT_image_robustness : extension revision 1
VK_EXT_image_sliced_view_of_3d : extension revision 1
VK_EXT_index_type_uint8 : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_load_store_op_none : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_memory_priority : extension revision 1
VK_EXT_mesh_shader : extension revision 1
VK_EXT_multi_draw : extension revision 1
VK_EXT_multisampled_render_to_single_sampled : extension revision 1
VK_EXT_mutable_descriptor_type : extension revision 1
VK_EXT_nested_command_buffer : extension revision 1
VK_EXT_non_seamless_cube_map : extension revision 1
VK_EXT_pageable_device_local_memory : extension revision 1
VK_EXT_pipeline_creation_cache_control : extension revision 3
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_pipeline_library_group_handles : extension revision 1
VK_EXT_post_depth_coverage : extension revision 1
VK_EXT_primitive_topology_list_restart : extension revision 1
VK_EXT_primitives_generated_query : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_provoking_vertex : extension revision 1
VK_EXT_queue_family_foreign : extension revision 1
VK_EXT_rasterization_order_attachment_access : extension revision 1
VK_EXT_robustness2 : extension revision 1
VK_EXT_sampler_filter_minmax : extension revision 2
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_atomic_float : extension revision 1
VK_EXT_shader_atomic_float2 : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_object : extension revision 1
VK_EXT_shader_stencil_export : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_swapchain_maintenance1 : extension revision 1
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_EXT_vertex_input_dynamic_state : extension revision 2
VK_EXT_ycbcr_2plane_444_formats : extension revision 1
VK_EXT_ycbcr_image_arrays : extension revision 1
VK_GOOGLE_decorate_string : extension revision 1
VK_GOOGLE_hlsl_functionality1 : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_acceleration_structure : extension revision 13
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_deferred_host_operations : extension revision 4
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_dynamic_rendering : extension revision 1
VK_KHR_dynamic_rendering_local_read : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_fd : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_format_feature_flags2 : extension revision 2
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_incremental_present : extension revision 2
VK_KHR_index_type_uint8 : extension revision 1
VK_KHR_line_rasterization : extension revision 1
VK_KHR_load_store_op_none : extension revision 1
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_maintenance4 : extension revision 2
VK_KHR_maintenance5 : extension revision 1
VK_KHR_maintenance6 : extension revision 1
VK_KHR_map_memory2 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_library : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_ray_query : extension revision 1
VK_KHR_ray_tracing_maintenance1 : extension revision 1
VK_KHR_ray_tracing_pipeline : extension revision 1
VK_KHR_ray_tracing_position_fetch : extension revision 1
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_atomic_int64 : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_expect_assume : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_integer_dot_product : extension revision 1
VK_KHR_shader_maximal_reconvergence : extension revision 1
VK_KHR_shader_non_semantic_info : extension revision 1
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_shader_terminate_invocation : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_synchronization2 : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vertex_attribute_divisor : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_zero_initialize_workgroup_memory : extension revision 1
VK_NV_device_generated_commands : extension revision 3
VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
timestampValidBits = 64
present support = true
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 1
memoryHeaps[0]:
size = 3964813312 (0xec524000) (3.69 GiB)
budget = 3964813312 (0xec524000) (3.69 GiB)
usage = 2868068352 (0xaaf34000) (2.67 GiB)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 1
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x000f: count = 4
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_X8_D24_UNORM_PACK32
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D24_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse)
IMAGE_TILING_LINEAR:
color images
(non-sparse)
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = false
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = true
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = false
shaderResourceMinLod = false
sparseBinding = false
sparseResidencyBuffer = false
sparseResidencyImage2D = false
sparseResidencyImage3D = false
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = false
variableMultisampleRate = false
inheritedQueries = false
VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
formatA4R4G4B4 = true
formatA4B4G4R4 = true
VkPhysicalDevice8BitStorageFeatures:
------------------------------------
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
VkPhysicalDeviceAccelerationStructureFeaturesKHR:
-------------------------------------------------
accelerationStructure = true
accelerationStructureCaptureReplay = false
accelerationStructureIndirectBuild = false
accelerationStructureHostCommands = false
descriptorBindingAccelerationStructureUpdateAfterBind = true
VkPhysicalDeviceBorderColorSwizzleFeaturesEXT:
----------------------------------------------
borderColorSwizzle = true
borderColorSwizzleFromImage = true
VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
VkPhysicalDeviceColorWriteEnableFeaturesEXT:
--------------------------------------------
colorWriteEnable = true
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = false
VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
customBorderColors = true
customBorderColorWithoutFormat = true
VkPhysicalDeviceDepthClipControlFeaturesEXT:
--------------------------------------------
depthClipControl = true
VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
depthClipEnable = true
VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
VkPhysicalDeviceDynamicRenderingFeatures:
-----------------------------------------
dynamicRendering = true
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
-------------------------------------------------
extendedDynamicState2 = true
extendedDynamicState2LogicOp = true
extendedDynamicState2PatchControlPoints = true
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
extendedDynamicState = true
VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
hostQueryReset = true
VkPhysicalDeviceImageRobustnessFeatures:
----------------------------------------
robustImageAccess = true
VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
imagelessFramebuffer = true
VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
indexTypeUint8 = true
VkPhysicalDeviceInlineUniformBlockFeatures:
-------------------------------------------
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = true
bresenhamLines = true
smoothLines = true
stippledRectangularLines = true
stippledBresenhamLines = true
stippledSmoothLines = true
VkPhysicalDeviceMaintenance4Features:
-------------------------------------
maintenance4 = true
VkPhysicalDeviceMemoryPriorityFeaturesEXT:
------------------------------------------
memoryPriority = true
VkPhysicalDeviceMultiDrawFeaturesEXT:
-------------------------------------
multiDraw = true
VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT:
-----------------------------------------------------
pageableDeviceLocalMemory = true
VkPhysicalDevicePipelineCreationCacheControlFeatures:
-----------------------------------------------------
pipelineCreationCacheControl = true
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT:
--------------------------------------------------------
primitiveTopologyListRestart = true
primitiveTopologyPatchListRestart = true
VkPhysicalDevicePrivateDataFeatures:
------------------------------------
privateData = true
VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false
VkPhysicalDeviceProvokingVertexFeaturesEXT:
-------------------------------------------
provokingVertexLast = true
transformFeedbackPreservesProvokingVertex = true
VkPhysicalDeviceRayQueryFeaturesKHR:
------------------------------------
rayQuery = true
VkPhysicalDeviceRayTracingPipelineFeaturesKHR:
----------------------------------------------
rayTracingPipeline = true
rayTracingPipelineShaderGroupHandleCaptureReplay = false
rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false
rayTracingPipelineTraceRaysIndirect = true
rayTraversalPrimitiveCulling = true
VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
robustBufferAccess2 = true
robustImageAccess2 = true
nullDescriptor = true
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = true
VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
scalarBlockLayout = true
VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
separateDepthStencilLayouts = true
VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT:
----------------------------------------------
shaderBufferFloat16Atomics = false
shaderBufferFloat16AtomicAdd = false
shaderBufferFloat16AtomicMinMax = false
shaderBufferFloat32AtomicMinMax = true
shaderBufferFloat64AtomicMinMax = false
shaderSharedFloat16Atomics = false
shaderSharedFloat16AtomicAdd = false
shaderSharedFloat16AtomicMinMax = false
shaderSharedFloat32AtomicMinMax = true
shaderSharedFloat64AtomicMinMax = false
shaderImageFloat32AtomicMinMax = true
sparseImageFloat32AtomicMinMax = false
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
shaderBufferFloat32Atomics = true
shaderBufferFloat32AtomicAdd = true
shaderBufferFloat64Atomics = false
shaderBufferFloat64AtomicAdd = false
shaderSharedFloat32Atomics = true
shaderSharedFloat32AtomicAdd = true
shaderSharedFloat64Atomics = false
shaderSharedFloat64AtomicAdd = false
shaderImageFloat32Atomics = true
shaderImageFloat32AtomicAdd = true
sparseImageFloat32Atomics = false
sparseImageFloat32AtomicAdd = false
VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
shaderSubgroupClock = true
shaderDeviceClock = true
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures:
-------------------------------------------------------
shaderDemoteToHelperInvocation = true
VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true
VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
shaderFloat16 = true
shaderInt8 = true
VkPhysicalDeviceShaderIntegerDotProductFeatures:
------------------------------------------------
shaderIntegerDotProduct = true
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
shaderSubgroupExtendedTypes = true
VkPhysicalDeviceShaderTerminateInvocationFeatures:
--------------------------------------------------
shaderTerminateInvocation = true
VkPhysicalDeviceSubgroupSizeControlFeatures:
--------------------------------------------
subgroupSizeControl = true
computeFullSubgroups = true
VkPhysicalDeviceSynchronization2Features:
-----------------------------------------
synchronization2 = true
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true
VkPhysicalDeviceTextureCompressionASTCHDRFeatures:
--------------------------------------------------
textureCompressionASTC_HDR = false
VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
timelineSemaphore = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
uniformBufferStandardLayout = true
VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
---------------------------------------------------
vertexInputDynamicState = true
VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true
VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
shaderFloat16 = true
shaderInt8 = true
descriptorIndexing = true
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
samplerFilterMinmax = true
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true
VkPhysicalDeviceVulkan13Features:
---------------------------------
robustImageAccess = true
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
pipelineCreationCacheControl = true
privateData = true
shaderDemoteToHelperInvocation = true
shaderTerminateInvocation = true
subgroupSizeControl = true
computeFullSubgroups = true
synchronization2 = true
textureCompressionASTC_HDR = false
shaderZeroInitializeWorkgroupMemory = true
dynamicRendering = true
shaderIntegerDotProduct = true
maintenance4 = true
VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT:
-------------------------------------------------
ycbcr2plane444Formats = true
VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
ycbcrImageArrays = true
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures:
------------------------------------------------------
shaderZeroInitializeWorkgroupMemory = true
Also I think I have the graphic drivers up to date, because lspci -k | grep -EA4 ‘VGA|3D|Display’ shows:
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 5500 (rev 09)
DeviceName: 32
Subsystem: Hewlett-Packard Company HD Graphics 5500
Kernel driver in use: i915
Kernel modules: i915
Does anyone have an idea of where does my problem comes from?