I am having the troubling experience that the Unreal Editor corrupted my C++ project in a way it can no longer open.
Opening crashes with the message: “You do not have any debugging symbols required to display the callstack for this crash.” This is not a helpful message. “Send and Restart” button crashes in a loop.
TLDR; See last post for fix. The debug symbols are available in “options” from dropdowns on the Unreal engine versions listed in the Epic Launcher. That shows a stack trace with the bug in it.
To fix:
I tried .uproject->Generate Visual Studio project files.
I tried opening the project in VS and rebuilding. The project cleans and builds without error.
Neither of these fixed it.
I then tried cloning the project in the Epic Launcher. Cloning had an error about 2 database files I don’t remember. There was also message about a blueprint based on an invalid class.
Opening the CLONED project has these error messages:
CreateExport: Failed to load Outer for resource 'StaticMesh': BlueprintGeneratedClass /Game/BP_Stroke.BP_Stroke_C
CreateExport: Failed to load Outer for resource 'UserConstructionScript': BlueprintGeneratedClass /Game/BP_Stroke.BP_Stroke_C
CreateExport: Failed to load Outer for resource 'DefaultSceneRoot': BlueprintGeneratedClass /Game/BP_Stroke.BP_Stroke_C
CreateExport: Failed to load Outer for resource 'DefaultSceneRoot_GEN_VARIABLE': BlueprintGeneratedClass /Game/BP_Stroke.BP_Stroke_C
CreateExport: Failed to load Outer for resource 'SimpleConstructionScript_0': BlueprintGeneratedClass /Game/BP_Stroke.BP_Stroke_C
CreateExport: Failed to load Outer for resource 'SCS_Node_0': SimpleConstructionScript /Game/BP_Stroke.BP_Stroke_C:SimpleConstructionScript_0
CreateExport: Failed to load Outer for resource 'SCS_Node_1': SimpleConstructionScript /Game/BP_Stroke.BP_Stroke_C:SimpleConstructionScript_0
CreateExport: Failed to load Outer for resource 'StaticMesh_GEN_VARIABLE': BlueprintGeneratedClass /Game/BP_Stroke.BP_Stroke_C
CreateExport: Failed to load Outer for resource 'MotionController': BP_HandController_C /Game/BP_HandController.Default__BP_HandController_C
CreateExport: Failed to load Outer for resource 'DefaultSceneRoot_GEN_VARIABLE': BlueprintGeneratedClass /Game/BP_HandController.BP_HandController_C
CreateExport: Failed to load Outer for resource 'SimpleConstructionScript_0': BlueprintGeneratedClass /Game/BP_HandController.BP_HandController_C
CreateExport: Failed to load Outer for resource 'SCS_Node_0': SimpleConstructionScript /Game/BP_HandController.BP_HandController_C:SimpleConstructionScript_0
CreateExport: Failed to load Outer for resource 'Camera': BP_VRPawn_C /Game/BP_VRPawn.Default__BP_VRPawn_C
CreateExport: Failed to load Outer for resource 'DefaultSceneRoot_GEN_VARIABLE': BlueprintGeneratedClass /Game/BP_VRPawn.BP_VRPawn_C
CreateExport: Failed to load Outer for resource 'VRRoot': BP_VRPawn_C /Game/BP_VRPawn.Default__BP_VRPawn_C
CreateExport: Failed to load Outer for resource 'SimpleConstructionScript_0': BlueprintGeneratedClass /Game/BP_VRPawn.BP_VRPawn_C
CreateExport: Failed to load Outer for resource 'SCS_Node_0': SimpleConstructionScript /Game/BP_VRPawn.BP_VRPawn_C:SimpleConstructionScript_0
File->Refresh Visual Studio project fails with: "ERROR: Couldn't find target rules file for target 'LightPainter2' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
"
File->Open Visual Studio → Build creates a clean build of the C++.
I now have two broken Unreal Projects and concerns. It’s a light painter learning project I can share to debug. Here’s a link to the ORIGINAL project source (600mb) - the entire project’s archive is 1.5gb:
https://drive.google.com/file/d/1Ke3…ew?usp=sharing
How do I fix and open the original?
Thank you!
Michael
Update 2:
- deleted the .vs, Binaries, Intermediate, Saved, and *.sln
- double-clicked the uproject and said yes to building.
It rebuilt w/o recreating .vs or .sln, started the editor, and the editor crashed same-same.
Update 1:
Here is the LightPainter.log in the most recent Crashes folder:
Log file open, 01/12/20 22:11:59
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: LightPainter
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(799180076) SRandInit(799180076).
LogInit: Read version file with build ID '3944462'
LogInit: Overriding engine version to CL 4033788, compatible CL 3944462
LogInit: Registered custom module enumerator with build ID '3944462'
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.387049
LogD3D11RHI: Aftermath initialized
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.057s to configure plugins.
LogModuleManager: Display: Found up-to-date module file ../../../../../Unreal Projects/LightPainter/Binaries/Win64/UE4Editor-LightPainter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLink.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLinkEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UE4Editor-CLionSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeys.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeysOpenSSL.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/DataValidation/Binaries/Win64/UE4Editor-DataValidation.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UE4Editor-DatasmithContent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/LinearTimecode/Binaries/Win64/UE4Editor-LinearTimecode.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Binaries/Win64/UE4Editor-NetcodeUnitTest.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Binaries/Win64/UE4Editor-NUTUnrealEngine4.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCaptureEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3944462).
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: WinSock: I am DESKTOP-ITU0U36 (192.168.1.163:0)
LogHMD: Failed initializing OVRPlugin 1.21.0
LogInit: Build: ++UE4+Release-4.19-CL-4033788
LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19
LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19
LogInit: Net CL: 3944462
LogDevObjectVersion: Number of dev versions registered: 18
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogInit: Compiled (64-bit): Apr 27 2018 02:06:57
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.19
LogInit: Command Line:
LogInit: Base Directory: D:/Epic Games/UE_4.19/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.001s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2020.01.13-04.12.01:164] 0]LogInit: Selected Device Profile: [Windows]
[2020.01.13-04.12.01:164] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.01.13-04.12.01:174] 0]LogInit: Computer: DESKTOP-ITU0U36
[2020.01.13-04.12.01:174] 0]LogInit: User: michael
[2020.01.13-04.12.01:174] 0]LogInit: CPU Page size=4096, Cores=6
[2020.01.13-04.12.01:174] 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.01.13-04.12.01:175] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2020.01.13-04.12.01:175] 0]LogMemory: Platform Memory Stats for Windows
[2020.01.13-04.12.01:175] 0]LogMemory: Process Physical Memory: 279.26 MB used, 279.27 MB peak
[2020.01.13-04.12.01:175] 0]LogMemory: Process Virtual Memory: 268.15 MB used, 268.15 MB peak
[2020.01.13-04.12.01:175] 0]LogMemory: Physical Memory: 8218.63 MB used, 8098.45 MB free, 16317.09 MB total
[2020.01.13-04.12.01:175] 0]LogMemory: Virtual Memory: 4842.09 MB used, 8098.45 MB free, 134217728.00 MB total
[2020.01.13-04.12.01:189] 0]LogInit: Using OS detected language (en-US).
[2020.01.13-04.12.01:189] 0]LogInit: Using OS detected locale (en-US).
[2020.01.13-04.12.01:191] 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2020.01.13-04.12.01:522] 0]LogStreaming: Display: Took 0.333s to EndInitTextLocalization.
[2020.01.13-04.12.01:522] 0]LogInit: Setting process to per monitor DPI aware
[2020.01.13-04.12.01:554] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.01.13-04.12.01:554] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.01.13-04.12.01:696] 0]LogD3D11RHI: D3D11 adapters:
[2020.01.13-04.12.01:745] 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
[2020.01.13-04.12.01:745] 0]LogD3D11RHI: 5980/0/8158 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:4, VendorId:0x10de
[2020.01.13-04.12.01:747] 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.01.13-04.12.01:747] 0]LogD3D11RHI: 0/0/8158 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.01.13-04.12.01:748] 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.01.13-04.12.01:748] 0]LogD3D11RHI: 0/0/8158 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.01.13-04.12.01:748] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.01.13-04.12.01:755] 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.01.13-04.12.01:755] 0]LogD3D11RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
[2020.01.13-04.12.01:755] 0]LogWindows: EnumDisplayDevices:
[2020.01.13-04.12.01:755] 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1)
[2020.01.13-04.12.01:755] 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1)
[2020.01.13-04.12.01:755] 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
[2020.01.13-04.12.01:755] 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
[2020.01.13-04.12.01:756] 0]LogWindows: 4. 'DisplayLink USB Device' (P:0 D:1)
[2020.01.13-04.12.01:756] 0]LogWindows: 5. 'DisplayLink USB Device' (P:0 D:1)
[2020.01.13-04.12.01:756] 0]LogWindows: 6. 'DisplayLink USB Device' (P:0 D:0)
[2020.01.13-04.12.01:756] 0]LogWindows: 7. 'DisplayLink USB Device' (P:0 D:0)
[2020.01.13-04.12.01:756] 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2020.01.13-04.12.01:756] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060
[2020.01.13-04.12.01:756] 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2020.01.13-04.12.01:756] 0]LogD3D11RHI: Driver Date: Unknown
[2020.01.13-04.12.01:756] 0]LogRHI: Texture pool is 4186 MB (70% of 5980 MB)
[2020.01.13-04.12.01:793] 0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
[2020.01.13-04.12.01:793] 0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
[2020.01.13-04.12.01:793] 0]LogD3D11RHI: Async texture creation enabled
[2020.01.13-04.12.01:805] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.01.13-04.12.01:893] 0]LogShaderCompilers: Guid format shader working directory is 5 characters bigger than the processId version (../../../../../Unreal Projects/LightPainter/Intermediate/Shaders/WorkingDirectory/7184/).
[2020.01.13-04.12.01:893] 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/michael/AppData/Local/Temp/UnrealShaderWorkingDir/5D96922A41C6D31B4BA580809669F498/'.
[2020.01.13-04.12.02:071] 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2020.01.13-04.12.02:082] 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2020.01.13-04.12.02:092] 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2020.01.13-04.12.02:106] 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2020.01.13-04.12.02:115] 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2020.01.13-04.12.02:125] 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2020.01.13-04.12.02:135] 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2020.01.13-04.12.02:145] 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2020.01.13-04.12.02:150] 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2020.01.13-04.12.02:161] 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2020.01.13-04.12.02:172] 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2020.01.13-04.12.02:182] 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2020.01.13-04.12.02:191] 0]LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
[2020.01.13-04.12.02:200] 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2020.01.13-04.12.02:208] 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2020.01.13-04.12.02:227] 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2020.01.13-04.12.02:227] 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2020.01.13-04.12.02:236] 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2020.01.13-04.12.02:236] 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2020.01.13-04.12.02:268] 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2020.01.13-04.12.02:277] 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2020.01.13-04.12.02:286] 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2020.01.13-04.12.02:295] 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2020.01.13-04.12.02:304] 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2020.01.13-04.12.02:314] 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2020.01.13-04.12.02:314] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.01.13-04.12.02:375] 0]LogXGEController: Cleaning working directory: C:/Users/michael/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.01.13-04.12.02:375] 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.01.13-04.12.02:375] 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.01.13-04.12.02:375] 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.01.13-04.12.02:931] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.01.13-04.12.02:988] 0]LogDerivedDataCache: Loaded boot cache 0.06s 74MB C:/Users/michael/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc.
[2020.01.13-04.12.02:988] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/michael/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc
[2020.01.13-04.12.02:988] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/LightPainter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.01.13-04.12.02:988] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.01.13-04.12.02:988] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/LightPainter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.01.13-04.12.02:988] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.01.13-04.12.03:002] 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.01.13-04.12.03:013] 0]LogDerivedDataCache: Using Local data cache path C:/Users/michael/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.01.13-04.12.03:013] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.01.13-04.12.03:013] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.01.13-04.12.03:021] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.01.13-04.12.03:022] 0]LogSlate: Using Freetype 2.6.0
[2020.01.13-04.12.03:022] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.01.13-04.12.03:022] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.01.13-04.12.03:112] 0]LogAssetRegistry: FAssetRegistry took 0.0248 seconds to start up
[2020.01.13-04.12.03:348] 0]LogInit: Selected Device Profile: [Windows]
[2020.01.13-04.12.03:458] 0]LogSimplygon: Simplygon DLL not present - disabling.
[2020.01.13-04.12.03:460] 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2020.01.13-04.12.03:460] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.01.13-04.12.03:460] 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2020.01.13-04.12.03:460] 0]LogMeshReduction: No automatic mesh merging module available
[2020.01.13-04.12.03:460] 0]LogMeshMerging: No automatic mesh merging module available
[2020.01.13-04.12.03:487] 0]LogNetVersion: LightPainter , NetCL: 3944462, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2663957742)
[2020.01.13-04.12.03:879] 0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 2 prioritized culture(s) in 0.065231 seconds
[2020.01.13-04.12.03:884] 0]LogUObjectArray: 36728 objects as part of root set at end of initial load.
[2020.01.13-04.12.03:884] 0]LogUObjectAllocator: 7314312 out of 0 bytes used by permanent object pool.
[2020.01.13-04.12.03:884] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.01.13-04.12.05:182] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.01.13-04.12.05:203] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.01.13-04.12.05:363] 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)