Hi.
I have created some plants in Plant Factory which I Imported into UE 5.3 via the Plant Factory Plugin to enable pivot painter functionality.
However the global foliage actor doesnt effect the wind on the plants. i also want to incorporate the Health and season parameters so Ive made a few tweaks to a copy of the megascans master material and 2 sided leaves function which compile and save ok.
Also changed the RGB pins in the 2 sided function as the packed materials from PF have different textures assigned to the values.
I then saved 2 instances of the master material, 1 for bark and 1 for leaves. i load these as master materials in the material imported via the PF plugin. Seemed to be working ok.
However Ive refined the process and started setting up the master instances from scratch.
While editing the instances I frequently save my progress, and the editor freezes on saving.
Looking at the task manager the cpu usage for UE5 is 0 after freezing, while the GPU usage is generally around 1500 - 2000 MB.
Its not always at the same step in my process when it freezes. sometimes just editing number values, and more frequently when adding the pivot painter textures.
Also it will load in 1 instance and save, then freeze when I try to load it in the next instance.
After closing UE5 from the task manager and relauncing the editor, the materials that caused the freeze are unusable and any attempt to edit them causes freezing again.
I have been copying some settings from the common hazel materials into the master instances, colours, number values etc. the values I put into the new material seem to be automatically changing the values in the common hazel material. Why would this happen as they are both using different master materials?
Any help would be greatly appreciated as Im just going round in cirlces constantly restarting the editor and re creating the materials.
Is there any way I can share the master mat and functions in here for examination if needed?


