Unreal editor changes doesn't get saved even when EditAnywhere + BlueprintReadWrite

I’ve property declaration like this:

UPROPERTY(Category = Camera, EditAnywhere, BlueprintReadWrite, meta = (AllowPrivateAccess = "true"))
class USceneCaptureComponent2D* MonoCamera;

In Unreal Editor, I can change values for Texure Target etc and it works when I press Play. However when I close and reopen the editor, all property changes are lost. Does anyone know why changes made in Unreal Editor doesn’t get saved?

Thanks.

Hey sytelus-

Can you elaborate on your setup and what exactly is happening in your project? I added the component using the code you provided and after setting the Texture Target then saving and closing the project, the Texture Target was still set as it had been before closing the editor.

Hey sytelus-

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Cheers