I’m encountering an error where the editor locks up and freezes when I’ve got more than one instance colliding with another at the same time. Objects are moved from one place to another via the iTween plugin, and what’s supposed to happen on collision is that the objects stick together using the Actor Attach in the Blueprint (so, let’s say I use iTween to move A to B, and when A hits B, A and B are attached). When I have multiple instances, if A1 hits B1 at the same time as A2 and B2, the editor freezes. I’m wondering what the problem is; any help would be much appreciated.