![alt text][1]Hi,
I have a new tutotial project in Unreal. I added a few objects and created a material. After editing the material (simply connected a texture to the material, I hit save in the material editor.
Process bar appears, together with a compiling shaders toast in the lower right corner of the screen - and then Unreal hangs like that forever. There is virtually no CPU/GPU activity in the system.
See attached screenshots
Eventually I terminated Unreal and restarted, Same effect. I did a different test in a different fresh project. New level, just added a cube. Message came up in the viewport that lighting would need to be re-calculated, so I selected recalculate lighting in the Build menu. Same outcome - Unreal freezes and never recovers.
Adding log file - Last entries:
[2018.05.29-00.15.09:696][921]LogMaterialEditor: Saving and Compiling material Banana_Material
[2018.05.29-00.15.10:303][921]LogMaterial: Missing cached shader map for material Banana_Material, compiling.
[2018.05.29-00.15.10:352][921]LogMaterial: Missing cached shader map for material Banana_Material, compiling.
[2018.05.29-00.15.10:368][921]LogMaterial: Missing cached shader map for material Banana_Material, compiling.
[2018.05.29-00.15.10:390][921]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Banana_Material, compiling.
Found a workaround. Uninstalling IncrediBuild (which is part of the VS2017 C++ developer tools) brings shader compiling and recalculating lights back to life. Thanks to the answer in a separate thread for this workaround.
However, I’d like to continue using IncrediBuild for other use work. Is there a way to make Unreal 4.19 work with IncrediBuild installed?