Unreal Editor 4.12.2 stuck at Initializing 10% or 18% on Mac OS 10.12 sierra. How to fix it?
I’m having the same issue. For now I’m going to revert to 10.11
I’ve been struggling with this all day today. So far, I’ve had to build mono from source, which required getting a few dependencies for that, which required getting homebrew to run on 10.12, and that required making sure I had the Xcode 8 beta installed and that xcode-switch was set to the beta version.
After that I tried running the promoted branch (didn’t work), so now I’m back to trying to build the release branch with all the proper tooling place. We’ll see how THAT goes.